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  #1  
Old February 13th, 2012, 10:02 AM

Blubbernaught Blubbernaught is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini

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Originally Posted by Nightfall View Post
Based on what I've seen so far I put C'tis on an awake Prince of Death and Abysia on a E9 Cyclops, neither are likely to be good early neighbours.
Abysia makes a great early neighbor! If you like nice long, warm summer days and don't mind the dry heat. And having had time to think about choices and let myself start second guessing my initial ideas, the E9 Cyclops would have been a good way to go. But it's not what I took. I'll say that much.
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Old February 13th, 2012, 11:32 AM
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samoht samoht is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini

Nightfal, I'm guessing as Mictlan (sp?) you took some sort of imprisoned pretender, probably with fairly weak scales, so you could afford to pay for a F9W9 bless strategy. Maybe something other than a F9W9, but something along those lines. Maybe F9W4S4. Blood and death don't make for great blesses for your sacreds, and they're not large enough to really benefit from the tandem E-N seen a lot. But those jaguar warriors with F9W9 are pretty sick.
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Old February 13th, 2012, 10:12 PM

Nightfall Nightfall is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini

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Originally Posted by Blubbernaught View Post
And having had time to think about choices and let myself start second guessing my initial ideas, the E9 Cyclops would have been a good way to go.
Actually I think the E9 Cyclops is a trap for MA Abyssia, looks good on paper, but more than anything MA Abyssia needs magic diversity from the pretender.
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