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August 1st, 2002, 02:44 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Mine balance suggestion
That might be too much hard-code change to be workable for SE4. Maybe it could be done in SE5.
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August 1st, 2002, 03:04 AM
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Lieutenant Colonel
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Join Date: Jan 2002
Location: Dundas, Ontario, Canada
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Re: Mine balance suggestion
Hmm how about simply a mine scaning component? Something that would show the existance on minefields in the system or possible within a certain range? Perhaps advanced levels could detect the which empire owns the mines and could determine the size of the field with increasing accuracy.
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August 1st, 2002, 04:14 AM
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Shrapnel Fanatic
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Re: Mine balance suggestion
Add a scanner that can detect level 5 cloaking, and you can see the mines in the default game. 
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August 1st, 2002, 04:33 AM
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First Lieutenant
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Re: Mine balance suggestion
The level 5 (or 6) scanner would let you see any mines, including in systems that are not "yours"... now you would have an offensive component.
Instead, how about a facility that acts as a scanner (level 5 or 6)? Then you can detect any mines that are in your systems, but only in systems that you've colonized. This way you'll see the mines layed by your allies in your own systems without the ability to see mines in other systems...
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August 1st, 2002, 04:37 AM
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Shrapnel Fanatic
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Re: Mine balance suggestion
That could work too. 
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August 1st, 2002, 04:43 AM
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Lieutenant Colonel
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Re: Mine balance suggestion
DOH! Never thought of a level 5 scanner. Guess now that I think about it, it would be pretty easy to mod a whole bunch of different mines with different cloak levels and scanners to match. I'm thinking it would be cool if cheap low tech mines only had a cloak level of 2 or 3 and would get better with better tech.
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August 1st, 2002, 04:59 AM
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Lieutenant Colonel
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Join Date: Jul 2001
Location: Orlando, FL
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Re: Mine balance suggestion
Can facilities provide scanning ability? I've never tested this one. Of course, it would allow you to see all ships in the system as well. I don't know if that's a perk or a problem.  It's probably a reasonable benefit--if you can detect 10kt space mines, you should be able to see 2500kt starbases.
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