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Old August 3rd, 2002, 12:37 AM
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Default Re: Mine balance suggestion

A though occurs to me as I read the cloaking thread. Is it possible to add a new type of cloak? ie in additions to Gravitic etc. add a 'Mine' cloak abilbiy. Then you could make a specific mine detector without screwing up the ship cloak/detector bit.

(or was this what you did Gandalph? )

[ August 02, 2002, 23:40: Message edited by: DavidG ]
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Old August 3rd, 2002, 08:31 PM
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Default Re: Mine balance suggestion

Quote:
Originally posted by DavidG:
A though occurs to me as I read the cloaking thread. Is it possible to add a new type of cloak? ie in additions to Gravitic etc. add a 'Mine' cloak abilbiy. Then you could make a specific mine detector without screwing up the ship cloak/detector bit.

(or was this what you did Gandalph? )
No, what I did was change gravitic sensors to mine detectors level 1-5 and changed gravitic cloak level on mines to level 1-5 so a level 1 detector can see a level 1 mine, and so on. IMO, the different sensor and cloaking abilities are hard coded so you can't just add a mine detector/cloak ability, although I have not tried. I also seperated mine, mine detector, and mine sweeping techs so you can research independantly, except mines level 1 is a requirement for mine detector and mine sweeping techs.
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Old August 3rd, 2002, 11:25 PM
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Default Re: Mine balance suggestion

Quote:
Originally posted by Gandalph:
No, what I did was change gravitic sensors to mine detectors level 1-5 and changed gravitic cloak level on mines to level 1-5 so a level 1 detector can see a level 1 mine, and so on. IMO, the different sensor and cloaking abilities are hard coded so you can't just add a mine detector/cloak ability, although I have not tried. I also seperated mine, mine detector, and mine sweeping techs so you can research independantly, except mines level 1 is a requirement for mine detector and mine sweeping techs.[/QB]
Just checked out your mod. What's up with you mine detectors having Quantum Reactor ability??
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Old August 4th, 2002, 07:57 PM
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Default Re: Mine balance suggestion

Quote:
Originally posted by DavidG:
Just checked out your mod. What's up with you mine detectors having Quantum Reactor ability??
The Quantum Reactor has been removed from my mod as I don't see unlimited supplies as "realistic", so I used the ability to tag the mine detectors so the AI could place them on their ships.

[ August 04, 2002, 18:58: Message edited by: Gandalph ]
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Old August 4th, 2002, 08:21 PM

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Default Re: Mine balance suggestion

Uh, Gandalph.. that will make your mine detectors give the ship they are mounted on infinite supplies..

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Old August 4th, 2002, 08:48 PM
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Default Re: Mine balance suggestion

Quote:
Originally posted by Phoenix-D:
Uh, Gandalph.. that will make your mine detectors give the ship they are mounted on infinite supplies..

Phoenix-D
Yeah, I just found that out in testing. I will give it some other ability, not sure what yet.
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Old August 4th, 2002, 10:28 PM

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Default Re: Mine balance suggestion

Try something from a facility or star; those tend not to work. Put the quantum reactor AI reference on a base component or something, since those get infinite supplies anyway.

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