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August 3rd, 2002, 12:37 AM
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Lieutenant Colonel
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Location: Dundas, Ontario, Canada
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Re: Mine balance suggestion
A though occurs to me as I read the cloaking thread. Is it possible to add a new type of cloak? ie in additions to Gravitic etc. add a 'Mine' cloak abilbiy. Then you could make a specific mine detector without screwing up the ship cloak/detector bit.
(or was this what you did Gandalph? )
[ August 02, 2002, 23:40: Message edited by: DavidG ]
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August 3rd, 2002, 08:31 PM
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Captain
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Location: Santa Cruz, CA
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Re: Mine balance suggestion
Quote:
Originally posted by DavidG:
A though occurs to me as I read the cloaking thread. Is it possible to add a new type of cloak? ie in additions to Gravitic etc. add a 'Mine' cloak abilbiy. Then you could make a specific mine detector without screwing up the ship cloak/detector bit.
(or was this what you did Gandalph? )
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No, what I did was change gravitic sensors to mine detectors level 1-5 and changed gravitic cloak level on mines to level 1-5 so a level 1 detector can see a level 1 mine, and so on. IMO, the different sensor and cloaking abilities are hard coded so you can't just add a mine detector/cloak ability, although I have not tried. I also seperated mine, mine detector, and mine sweeping techs so you can research independantly, except mines level 1 is a requirement for mine detector and mine sweeping techs.
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All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
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August 3rd, 2002, 11:25 PM
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Lieutenant Colonel
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Re: Mine balance suggestion
Quote:
Originally posted by Gandalph:
No, what I did was change gravitic sensors to mine detectors level 1-5 and changed gravitic cloak level on mines to level 1-5 so a level 1 detector can see a level 1 mine, and so on. IMO, the different sensor and cloaking abilities are hard coded so you can't just add a mine detector/cloak ability, although I have not tried. I also seperated mine, mine detector, and mine sweeping techs so you can research independantly, except mines level 1 is a requirement for mine detector and mine sweeping techs.[/QB]
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Just checked out your mod. What's up with you mine detectors having Quantum Reactor ability??
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August 4th, 2002, 07:57 PM
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Captain
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Re: Mine balance suggestion
Quote:
Originally posted by DavidG:
Just checked out your mod. What's up with you mine detectors having Quantum Reactor ability??
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The Quantum Reactor has been removed from my mod as I don't see unlimited supplies as "realistic", so I used the ability to tag the mine detectors so the AI could place them on their ships.
[ August 04, 2002, 18:58: Message edited by: Gandalph ]
__________________
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
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August 4th, 2002, 08:21 PM
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National Security Advisor
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Re: Mine balance suggestion
Uh, Gandalph.. that will make your mine detectors give the ship they are mounted on infinite supplies..
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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August 4th, 2002, 08:48 PM
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Captain
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Re: Mine balance suggestion
Quote:
Originally posted by Phoenix-D:
Uh, Gandalph.. that will make your mine detectors give the ship they are mounted on infinite supplies..
Phoenix-D
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Yeah, I just found that out in testing. I will give it some other ability, not sure what yet.
__________________
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
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August 4th, 2002, 10:28 PM
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National Security Advisor
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Re: Mine balance suggestion
Try something from a facility or star; those tend not to work. Put the quantum reactor AI reference on a base component or something, since those get infinite supplies anyway.
Phoenix-D
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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