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				August 2nd, 2002, 02:37 AM
			
			
			
		  
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				Re: RCEs & Non-Newtonian in a QNP Universe
	
			 
             
			
		
		
		
		You can restrict a mount to a single hull, but individual components, no. 
		
	
		
		
		
		
		
		
			
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				August 2nd, 2002, 04:29 AM
			
			
			
		  
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				Re: RCEs & Non-Newtonian in a QNP Universe
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Originally posted by jimbob: 
Ok, thanks. 
 
Now, as to the (soon?) to be released gold patch.  Will it be possible to dictate which ships a component can be used on, or is it only possible to exclude mount types by ship size/type?
			
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 Well, there is a convoluted way to do it actually. Make your component too large to fit on any available hull size, and then make a mount that is family specifc so it can be used for that component only and using size max and min to make it only usable on that hull. And make it so that it decreases the size enough so that it will fit. However this won't work if you have any other similer mounts that are allowed to be used for any components.  
 
Geo 
		
	
		
		
		
		
		
		
			
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				August 2nd, 2002, 07:57 AM
			
			
			
		  
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				Re: RCEs & Non-Newtonian in a QNP Universe
			 
             
			
		
		
		
		Ooooo... 
now that's just plain brilliant Geo! 
thanks for all the help y'all. 
		
	
		
		
		
		
		
		
			
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				August 2nd, 2002, 05:32 PM
			
			
			
		  
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				Re: RCEs & Non-Newtonian in a QNP Universe
			 
             
			
		
		
		
		
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				But a ship with a total movement after engines per move of more than 255 might cause an RCE as well. 
(But who would allow a ship like that in their mod???)[/QB]
			
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 Well, if you wanted to make the equivalent of the SW galaxy gun it could work. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				August 2nd, 2002, 06:45 PM
			
			
			
		  
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				Re: RCEs & Non-Newtonian in a QNP Universe
			 
             
			
		
		
		
		
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				Well, if you wanted to make the equivalent of the SW galaxy gun it could work.
			
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 What, with a planet-destroying drone as the torpedo fired from the GG?  That would be sweet.  A little unbalanced, perhaps, but sweet. 
		
	
		
		
		
		
		
		
			
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				August 2nd, 2002, 06:52 PM
			
			
			
		  
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				Re: RCEs & Non-Newtonian in a QNP Universe
			 
             
			
		
		
		
		
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				Originally posted by Singollo: 
What, with a planet-destroying drone as the torpedo fired from the GG?  That would be sweet.  A little unbalanced, perhaps, but sweet.
			
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 I kind of doubt that would work with the current code. You could make a uberdrone that would exterminate all life on the target planet I think. But to actually destroy the planet you need a component that does that. And I don't think those can be put on drones. You can't destroy a planet during combat is what I mean. 
 
Geoschmo 
		
	
		
		
		
		
		
		
			
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				August 2nd, 2002, 07:02 PM
			
			
			
		  
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				Re: RCEs & Non-Newtonian in a QNP Universe
			 
             
			
		
		
		
		Right, I'm not making a case for the existence of such a weapon within the game's framework; I'm just responding to the reference to the galaxy gun with a "hey that would be pretty cool" comment.  I have no idea how one would go about modding such a ship....it would involve the creation of a component that, when used (outside of combat of course), destroys the ship upon which it is mounted in addition to the planet.  Is that kind of thing even possible? 
		
	
		
		
		
		
		
		
			
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