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March 1st, 2012, 08:34 AM
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Second Lieutenant
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Join Date: Dec 2008
Posts: 412
Thanks: 19
Thanked 18 Times in 5 Posts
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Re: SP benchmark
See this is why I play with victory points. A lot of victory points, but still, it means that I can stop the game without crushing all in my path.
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March 1st, 2012, 09:13 AM
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First Lieutenant
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Join Date: Jan 2012
Location: southern maine
Posts: 734
Thanks: 61
Thanked 12 Times in 8 Posts
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Re: SP benchmark
not a bad idea, lego. i also like bbz's idea of smaller games that are actually finishable.
mostly, i start a game with an idea, see if it works, then lose interest. i think MP has absolutely ruined SP for me.
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March 1st, 2012, 01:15 PM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: SP benchmark
Glory of the gods is *way* too big for me to play on. In SP I stick generally to maps that are 200 provinces or less. And 200 is TOO BIG for me to finish. I don't think I've ever conquered more than half of Shahrivar, which is a mere 165 provinces. Anyway. Right now I have an SP game on Riverlands (235 provinces) where I own ~80 provinces and am basically invulnerable, so I've largely given up on that game. It will take a while to win, but I have 0 possibility of losing at this point and literally thousands of gems and blood slaves sitting around that I'm too lazy to use. This is with Sylvania, which I consider a very slow nation in SP. I've also got a game on a 60 province map in about mid year 3 where there's only 16 enemy provinces left and I'll win eventually, but I probably won't finish it for a while because I'll be artificially delaying the computer's demise. And I recently won a game conquering everything on sixlands (90 provinces) in year 5 or 6, despite at one point basically not playing for something like a year trying to let the AIs advance a little because I had been crushing AIs left and right for most of the game and wanted more of a challenge for my armies. Sadly I didn't get it. (I also was waiting for them to attack me, which is something of a house rule I have for fighting the AI, I always wait for them to attack first. It could be noted that I waited until year 3 to attack any AIs in that game as a result of that rule)
A 480 province map like glory of the gods I would never, ever finish. The multiplayer version would be pretty similar to riverlands, except I hate all of the mapmove 1 terrain on that map so I'd probably give it up earlier :P
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March 1st, 2012, 03:24 PM
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Sergeant
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Join Date: Mar 2008
Posts: 220
Thanks: 19
Thanked 10 Times in 5 Posts
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Re: SP benchmark
I have the save file on an old computer of mine of the huge version of Glory of the Gods where I was playing LA Ermor. Sooooo much micromanagement. I found that I was only able to play a couple turns a day before I had to do something else. Never finished it, but I think I owned about half the map (including under water) by the time I moved on to something else.
From a RPing perspective I really like Glory of the Gods, whichever size.
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March 2nd, 2012, 03:13 AM
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Sergeant
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Join Date: Dec 2009
Posts: 329
Thanks: 33
Thanked 12 Times in 12 Posts
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Re: SP benchmark
Quote:
Originally Posted by legowarrior
See this is why I play with victory points. A lot of victory points, but still, it means that I can stop the game without crushing all in my path.
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What I find works is playing with victory points, where each capital is worth 1, and everything else is worth 0, and all capitals must be captured. Granted, I pretty much only use SP for testing at this point anyways, but I remember that being somewhat fun.
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March 2nd, 2012, 08:02 AM
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First Lieutenant
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Join Date: Jul 2002
Location: Brasil
Posts: 604
Thanks: 0
Thanked 6 Times in 6 Posts
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Re: SP benchmark
I play exclusively SP games since Dom2 (tried a 2 or 3 MP games but my RL schedule is inimical to MP playing), i normally like to play maps with 150-200 provinces and max AIs for the era. To be able to finish the games i do something like Knai does, with all capitals worth 1 VP, but i set that you only neet 7 VPs for victory, as i imagine that if i manage to knock out 6 AIs i´m probably unbeatable anyway, and it gives a chance that one of the strong AI empries (MA or LA Ernor for example) will beat me to the victory...
I also made a rule that i only attack an AI if attacked first...
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Currently Playing:
Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
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