Re: UnitGen - Random nations with procedural sprites!
			 
             
			
		
		
		
		Okay, i understand. 
How is balancing ? When using the hoburg nation, i would that the 3 mages were really, really imbalanced to each other (gold cost for too low for the tier 3 one). 
In addition, i dont think milita was balanced either (too many small pro 17 guys) per gold. 
 
Try it, it was names "Ragnarok". 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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