.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

Reply
 
Thread Tools Display Modes
  #1  
Old April 26th, 2012, 11:37 PM

Immaculate Immaculate is offline
Captain
 
Join Date: Sep 2009
Posts: 992
Thanks: 47
Thanked 23 Times in 19 Posts
Immaculate is on a distinguished road
Default Re: Multi-Player After Action Report (Now Discussing Turns 1-3)

Arcosephalae
Turn Four:
Enjoy the Silence


Today’s turn AAR is brought to you by Depeche Mode (click the turn name- I hope you are all doing this- its VERY important)

The arcoesephalan expansion party fights a tougher opponent this turn and losses are incurred. The light, javelin-throwing infantry on the flanks met the enemy a few squares ahead of the heavy central infantry and got decimated pretty quickly. I’m not very good at scripting yet but hopefully I will get better. As a result of the bad scripting the barbs overrun my left flank and get to the squishy slingers and kill a few before they finally rout.

Image and video hosting by TinyPic

To make up for the losses incurred, I am sending reinforcement from the capital to help with the next battle. These reinforcements are led by a philosopher since that’s all I had available.

Image and video hosting by TinyPic

On the overhead map you can see that the barbarian leader I hired is heading out to the capital so the next set of reinforcements don’t have to be led by a philosopher. That’s 18rp lost just by sending him out to fix up our numbers. Oh well…

Image and video hosting by TinyPic

otherwise a quiet turn. I’ll maybe try and post turn 5 right away too. Maybe.
Reply With Quote
  #2  
Old April 27th, 2012, 02:30 PM
Soyweiser's Avatar

Soyweiser Soyweiser is offline
Colonel
 
Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
Soyweiser is on a distinguished road
Default Re: Multi-Player After Action Report (Now Discussing Turns 1-3)

Quote:
Originally Posted by Immaculate View Post
Arcosephalae
Turn Four:
Enjoy the Silence

Image and video hosting by TinyPic
Small point of critique, setting one of your guys to guard commander to draw fire might actually lure the enemy archers towards your commander. (The archers lock on, and run after him).

With some bad luck this will get your commander killed. Or your prophet. As the guard commander dude runs past him.

Personally I would have just used one of the javelin dudes set to run away. And put your commander in the top or bottom row.
__________________
I'm acting like a high school girl /\
Bookmark these links:
http://dom3.servegame.com/wiki/
http://wolfsbane.alwaysdata.net/Spells.html
Test stuff, use the debug mod:
http://forum.shrapnelgames.com/showthread.php?t=36453
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:24 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.