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Old April 28th, 2012, 01:14 AM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
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Default Re: House Rules against the AI

In reading back thru the previous posts....
about giving the AI gold but the drawback is that it aids you.
Most of the nations have room for more capital magic sites. Some well chosen sites can add gold, gems, even special troops. Of course it would require a map and specifically placing the AI on the map so you know where to put the extra sites.

And if that wasnt enough, since you know the location you could always give it another province next door with more specifically chosen magic sites. And add a specifically chosen populace for recruiting and PD. Trolls maybe? Cave men?

Even more fun, if you give the AI two provinces apart from each other. Maybe at opposite ends of the map. Maybe two castles with selected sites. The first thing the AI does is consolidate its position so it would concentrate on fighting to connect the two sites. You can give the AI an early game direction and goal by doing that.
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Old April 28th, 2012, 08:38 AM
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Soyweiser Soyweiser is offline
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Default Re: House Rules against the AI

Quote:
Originally Posted by Gandalf Parker View Post
about giving the AI gold but the drawback is that it aids you.
Most of the nations have room for more capital magic sites. Some well chosen sites can add gold, gems, even special troops.
There is one little problem with this. Giving them those kinds of sites aids the player A LOT when he finally conquers his first capital.

Beter would be to give the AI a starting commander that domsummons good troops, or a national spell that summons a monster that has no slots but has default equipment and stats that mimic popular SC loadouts and blesses. (Or give them slots and let the AI randomly dump even more powerful stuff into it).
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