.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

winSPMBT: Main Battle Tank- Save $6.00
winSPWW2- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old August 21st, 2002, 09:07 PM
Q's Avatar

Q Q is offline
Colonel
 
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
Q is on a distinguished road
Default Re: Sphereworlds and Ringworlds

If I have the ability to build ring- and sphereworlds I just do it for my pleasure. I believe the record until now was about 30 of them in a game: virtually every sun in the systems I controlled had one or was under construction of one.
Reply With Quote
  #2  
Old August 21st, 2002, 10:11 PM
Lord Kodos's Avatar

Lord Kodos Lord Kodos is offline
First Lieutenant
 
Join Date: Apr 2001
Location: NY
Posts: 794
Thanks: 0
Thanked 0 Times in 0 Posts
Lord Kodos is on a distinguished road
Default Re: Sphereworlds and Ringworlds

"BTW - Is there every a strategic situation where building one of these makes sense?"
Well in LR you can build tiny uninhabitable things around your star called Stabalizers that protect it from going nova.You can always Colonize one and use it as a capital.They are mainly meant for battles of "epic galaxies are nothing to me" battles.....like most of the ones in LR.Ringworlds i find to be more usefull then Dyson Spheres.For one thing they are cheaper,require less work and yet are still figureheads of an empires massive wealth and power.You can load them up with resource harvesters and in time they will pay for themselves.You can use them as Fortress's like say for example your mighty empires under heavy attack but you have alot of credits,build one and evacuate your other worlds.Load them up with fleet training facilities and churn out the uber ships.

"It appears in science fiction literature, the only use for these giant constructions is to gift it to a neutral"

Warning Ringworld and Halo Spoilers:

Not true.If i recall in Ringworld the Pak who built it were still there but fell into anarchy so it wasent gifted to anyone.And what about Halo you can always use Ringworlds as weapons...or to store races to hard to eradicate but too dangerous to let be.
Reply With Quote
  #3  
Old August 21st, 2002, 10:19 PM

Lord_Shleepy
Guest
 
Posts: n/a
Default Re: Sphereworlds and Ringworlds

Quote:
Originally posted by Arkcon:

Lord_Shleepy, your input on this topic would be appreciated.
Wow! I feel so special!

**Gives Arkcon a cookie**

It all sounds good to me. One of my favorite things to do with sphere worlds/ringworlds is to assign them as homeworlds to AI races at the beginning of the game (via the map editor). It makes them into meatier opponents.
Reply With Quote
  #4  
Old August 21st, 2002, 10:26 PM
Arkcon's Avatar

Arkcon Arkcon is offline
Colonel
 
Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
Thanks: 0
Thanked 0 Times in 0 Posts
Arkcon is on a distinguished road
Default Re: Sphereworlds and Ringworlds

Quote:
Originally posted by Lord_Shleepy:
quote:
Originally posted by Arkcon:

Lord_Shleepy, your input on this topic would be appreciated.
Wow! I feel so special!

**Gives Arkcon a cookie**

It all sounds good to me. One of my favorite things to do with sphere worlds/ringworlds is to assign them as homeworlds to AI races at the beginning of the game (via the map editor). It makes them into meatier opponents.

I was expecting a short grumble and comment on how dull the ring world and sphere world are once you've built one. But hey, I'll admit, I build them from time to time too.
Reply With Quote
  #5  
Old August 22nd, 2002, 08:11 AM
Puke's Avatar

Puke Puke is offline
Lieutenant General
 
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
Puke is on a distinguished road
Default Re: Sphereworlds and Ringworlds

Quote:
Originally posted by Lord_Shleepy:
quote:
Originally posted by Arkcon:

Lord_Shleepy, your input on this topic would be appreciated.
Wow! I feel so special!

**Gives Arkcon a cookie**

It all sounds good to me. One of my favorite things to do with sphere worlds/ringworlds is to assign them as homeworlds to AI races at the beginning of the game (via the map editor). It makes them into meatier opponents.

and it gives you a jucy piece of pre-developed real estate if you can capture one from the AI...

hmmm, think of that in a porportions game. it would take a LOT of troops, but all those home world cultural facilities... The AI wouldn't even need a bonus.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
Reply With Quote
  #6  
Old August 23rd, 2002, 12:09 AM
Arkcon's Avatar

Arkcon Arkcon is offline
Colonel
 
Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
Thanks: 0
Thanked 0 Times in 0 Posts
Arkcon is on a distinguished road
Default Re: Sphereworlds and Ringworlds



[ August 29, 2002, 18:56: Message edited by: Arkcon ]
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:33 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2026, Shrapnel Games, Inc. - All Rights Reserved.