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Old May 14th, 2012, 02:26 PM
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Torin Torin is offline
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Default Re: EA Agartha - The Not Exactly a Guide [CBM]

I dont know why people say this is a weak nation. I find it strong even with no mod.

The troops are probably the best for late game: no need to eat, high HPs ,siege bonus and amphibious. All what you need of your troops. The real damage is done by thugs and mages so

You have kickass earth mages. Capable of petrify thugs and evocations on troops.

You have the best SC pretender. The oracle: high HPs, immortal, enc=0.

Expand with troglodytes. Its easy, you just really need order to get the money.

Order+Sloth+Heat(coldblooded)+Growth+Luck(or not)+magic

Your oracles are lvl 3 priests so they can preach your dominion. No real need of high dominion.

You are not invincible but neither are the rest of the nations.

Ive used them in MP and they worked just fine. Ive survived an inasion by niefelheim (using Baalz niefel guide) and invaded Ermor before Ulm won by unanimous decision.
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Old May 14th, 2012, 02:29 PM

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Oh and yeah lets see: 40 trogs 2000 gold. If they live call it 133 gold maintainence.

40 Boulder throwers: Oh, yeah, I forget, I'm bad with numbers- whats production cost 35? 1400 gold. Maintenance of what 46 per turn?

Whats that you say? The cost of the maintenance on the trogs exceeds the savings on the Growth scale?

No - that isn't so - the great calahan says so. So you're absolutely right Oh Great Calahan! IF you can expand to a huge empire with Agartha the costs of death scale dwarf the costs of maintenance.

Of course, thats exactly the problem every person reports with Agartha. How to handle the burdens of their huge empire.
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