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Old May 30th, 2012, 12:00 PM
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Mobhack Mobhack is offline
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Default Re: Change In Visibility

A) they are units, not terrain

B) some are big and stand out, others are sunk into the landscape (photos are simply for illustration). Size is important - but vehicles are not big enough to block LOS and forts are simply a species of immobile vehicle.

C) None of them are 50 metres by 50 metres, remember that a hex is half a football pitch.

If a scenario designer wants a super-large "fortress" of the Krak des Chevaliers type, then he can raise the terrain height or use other scenario map editing tricks.

Andy
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Old June 2nd, 2012, 09:47 AM

jivemi jivemi is offline
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Default Re: Change In Visibility

Just had a close call. I was gonna bother you about how come a couple of my Polish tankettes wouldn't fire at German groundpounders. Like, come on, there's a line of sight and there's ammo, but they won't fire! It turned out the two tanky-wanks in question had run out of HE, so no wonder ...
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Old June 3rd, 2012, 04:40 PM

Warmonger Warmonger is offline
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Default Re: Change In Visibility

Quote:
Originally Posted by Mobhack View Post

C) None of them are 50 metres by 50 metres, remember that a hex is half a football pitch.

Andy
Normal houses aren't anywhere 50 X 50 metres either but they block LOS in the game. Looks like you're stuck with an original SP programming decision as to how to handle fortifications. Since it's pretty basic I don't expect anything can be done about it.

I just wonder why they didn't treat fortifications as buildings. When a unit is positioned in a building it provides them with protection. Was it that they needed to treat the walls as armor with differential protection from different directions?
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Old June 21st, 2012, 12:59 PM
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RightDeve RightDeve is offline
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Default Re: Change In Visibility

Quote:
Originally Posted by Warmonger View Post
Quote:
Originally Posted by Mobhack View Post

C) None of them are 50 metres by 50 metres, remember that a hex is half a football pitch.

Andy
Normal houses aren't anywhere 50 X 50 metres either but they block LOS in the game. Looks like you're stuck with an original SP programming decision as to how to handle fortifications. Since it's pretty basic I don't expect anything can be done about it.

I just wonder why they didn't treat fortifications as buildings. When a unit is positioned in a building it provides them with protection. Was it that they needed to treat the walls as armor with differential protection from different directions?
It's very unfortunate to say that Don and Andy are stuck with SP programming decision regarding this so-called LOS. No they are not.
You just need to have a certain level of philosophical thinking to understand the nuts and bolts of this game.
A single hex of an urban terrain, that is, what you perceive as a hex of a house, can not be perceived as a mere single house. No. It is an urban hex, and as such, it may mean a cluster of houses, or a 50 meter house, or whatever. It's an urban hex. Simple as that.
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