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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old June 7th, 2012, 01:47 PM

decourcy decourcy is offline
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Default Re: Conceptual Balance Mod v1.92

Admiral Aorta, Are you being deliberately obtuse?

I don't want to start another fight, but if one more person on these forums sticks their nose in the air about SP entire populations of cicadas are going to disappear into this forum. Quit being snobs, it is uncool.

Aorta, SP is quite valuable because i can set up identical starting situations and see how one race does compared to another both in ease of expansion vs indeps, and in winning the game vs the ai players.

Also, another person said there is no hope for Agartha grenade throwers vs cavalry due to lack of armour... um, go one more space in their build list and build that unit, it is the grenade thrower with armour.

Again, i ran a test Agartha vs Helheim with me playing both, and Helheim certainly fared better than Tir but i was able to keep a positive ratio of gold cost of lost units vs Helheim as Agartha. Blessed 30 defense, glamored units die from 1 boulder.
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Old June 7th, 2012, 02:21 PM

Redeyes Redeyes is offline
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Default Re: Conceptual Balance Mod v1.92

Quote:
Originally Posted by decourcy View Post
Admiral Aorta, Are you being deliberately obtuse?

I don't want to start another fight, but if one more person on these forums sticks their nose in the air about SP entire populations of cicadas are going to disappear into this forum. Quit being snobs, it is uncool.
Just please don't ask that CBM be balanced around SP in any form. It is directly counterproductive towards CBM's role and function.

Attempting to deal with the stone hurlers using high defense troops is always going to be a failing prospect, ranged weapons never care about the target's defense. This won't, and can't, be changed.

Using the worst possible matchup for a unit as a direct means of balancing it doesn't work.
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  #3  
Old June 7th, 2012, 02:26 PM
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GFSnl GFSnl is offline
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Default Re: Conceptual Balance Mod v1.92

I think I should just add that I think Single player is not a very good measurement for Value.

Single player is not like multi player. It's much different.

Just my two cents.
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Old June 7th, 2012, 03:16 PM

Executor Executor is offline
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Default Re: Conceptual Balance Mod v1.92

I`ll second what Llama said. Especially the sp part. Any testing done in sp means very little to nothing in mp, I think every vet is going to agree on this.

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Originally Posted by decourcy View Post

Also, another person said there is no hope for Agartha grenade throwers vs cavalry due to lack of armour... um, go one more space in their build list and build that unit, it is the grenade thrower with armour.
Even the armored ones are bad, protection vice I mean.
That`s a medium protection armor and they still don`t get a helm and no shield. They are still rather easy to kill, and their size is a another weakness too.
Hurlers are still going to die to the same amount of cavalry, gold vice.
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