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  #1  
Old June 15th, 2012, 04:04 PM

Bat/man Bat/man is offline
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Default Re: Repel

Foo:

I'm not saying you need to cast Wrathful skies and Blood Rain to make repel useful.

Either of these - not to mention other spells (frightern, terror, wailing winds?) or frightening units will increase the effectiveness of repel. So will starving.

And there are enough times it can be useful to merit a mention.
So for example if you have spearmen and you cast blood rain as bogarus the incidence of repel will go up. Of course if you cast that as Bogarus you better have a good plan for *your* morale as well.

Additionally, I don't understand your comment about *ranges* as it pertains to melee weapons. The units are adjacent. The longer weapon has a chance to repel the shorter one.
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Old June 15th, 2012, 04:09 PM

Kungfoo Kungfoo is offline
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Default Re: Repel

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Originally Posted by Bat/man View Post
Additionally, I don't understand your comment about *ranges* as it pertains to melee weapons. The units are adjacent. The longer weapon has a chance to repel the shorter one.
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Originally Posted by brxbrx View Post
Also, since longer weapons enable you to attack first, there's a chance you'll kill or maim your opponent preventing him from damaging you
I thought the "brxbrx:" lead-in at the start of that paragraph made my point fairly clear that I was refuting brbrx's comment.
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Old June 15th, 2012, 04:44 PM

Kungfoo Kungfoo is offline
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Default Re: Repel

testing again with a morale 30 cyclops against morale 50 memory:

it does look like there's something else going on with morale - unfortunately, I can't get any NUMBERS for morale rolls to pull through in the log, which makes it a lot more difficult than it should be to ascertain what's really going on. could be some sort of morale bonus for the attacker; could be a requirement for "bad" morale for a chance at failure (this would jive with berserk results); could be something else entirely. definitely seems not to be a straight morale vs morale opposition check, though.
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Old June 15th, 2012, 04:58 PM
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Default Re: Repel

So instead of berserk, our super-repel dude would have to be the next best thing, mindless. That'd still make the morale check near-impossible for non-berserk, non-mindless troops, right?

And instead of increasing the repeller's attack, there's also reducing the repellee's. Slime would work for that, and darkness of course for most things.
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