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Old January 6th, 2013, 02:43 PM
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DRG DRG is offline
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Yes, this HAS been explained before. I really don't think it's a question of you not understanding , it's more a question of you refuse to accept the answerers that we give you and continue to believe there must be something wrong with the game because you don't like those answerers BECAUSE you have convinced yourself there MUST BE something wrong.

A big part of the issue is the shape of a hex. I explained that to you months ago when you questioned it in one of your early Polish games. Andy has explained that smoke accumulates even when it doesn't show a graphic.

Everyone, it seems , "gets" this but you.

Trees have "density", there is a threshold for blocking LOS. Sometimes it can take, depending on how the game randomly distributed the trees, two or maybe even three hexes of trees to block LOS in one direction, toss in a bit of smoke and you get "intermittent" blockage at a slightly different LOS....... if you sight on a hex say 20 hexes away and them shift to the left or the right one hex you may get more or less sight blockage at the point the LOS passes through the trees and part of that *may* be because of the limitations of using Hexes because at some point the game will tip the "you can see/ you can't" code see one way or the other. It may not always "make sense" to you but it does to us and virtually everyone else that plays the game and it's been like this in SP since forever. In some cases even one point of "smoke" could hit the threashold for "no see"

ALSO........ trees are NOT "all the same height". why assume they are ?


Don

Last edited by DRG; January 8th, 2013 at 09:59 AM..
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Old January 7th, 2013, 11:49 PM

Warmonger Warmonger is offline
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Default Re: Sighting

See attached. Why is hex 40,45 not visible to Polish unit L2?
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File Type: zip Sighting2.ZIP (142.4 KB, 184 views)
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Old January 8th, 2013, 09:54 AM
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DRG DRG is offline
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Default Re: Sighting

Quote:
Originally Posted by Warmonger View Post
See attached. Why is hex 40,45 not visible to Polish unit L2?
There are limitations on what you can represent with a hex and at some point.... the point you always question.. it has to make and "either-or" decision and every time you question these --and this is the third ( and the last... ) save game for sighting I have in the "Warmonger complaints" folder ---every one can be explained.

The roadway in 41,45 is 5 high. The roadway in 41,46 is zero but for L2 to see 40,45 the game "sees" right along the seam of 41,45 and 41,46 and picks up the higher height ( in reality there would NOT be an abrupt drop there but there is no way to show or calculate the transition so it's treated as 5 right along that divide between those two hexes )

Hex 40,45 is zero hight but because the game picks up the 5 height in 41,45 it classifies 40,45 as dead ground it cannot see. If you move unit L2 to the house in 41,47 you can see 40,45.

If you move L2 to the V hex at 42,45 you can see 40,45 because 42,45 is height 10 and sees over the roadway.

There is no "bug" --- everything it working exactly as it should for a hex based computer war game where each hex represents 50 yards/meters of ground

Don
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Old January 8th, 2013, 01:59 PM

Warmonger Warmonger is offline
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Default Re: Sighting

Very good info, thanks.

One final question (I promise): In these 'down-the-spine' sighting situations, does it always select the blocking hex, regardless of whether the block is due to height or a terrain feature such as trees or a building?
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