.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old January 17th, 2013, 04:40 PM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 6,003
Thanks: 495
Thanked 1,942 Times in 1,261 Posts
Mobhack is on a distinguished road
Default Re: Battle lengths: MBT versus real life

These guys did run some command post exercise type games back in the 80s from what I recall reading in "Battle" magazine etc:
http://www.wargamedevelopments.org/index.htm Should be something about it in the back copies of their "Nugget" magazine?.

The military does that sort of thing on a regular basis - just use the command post radio vehicles without the need for everybody else to go out and about. Tests HQ procedures without expending fuel, digging up Farmer Giles fields etc.
Reply With Quote
The Following User Says Thank You to Mobhack For This Useful Post:
  #2  
Old January 18th, 2013, 01:44 AM

Mustang Mustang is offline
BANNED USER
 
Join Date: Jan 2006
Posts: 354
Thanks: 351
Thanked 14 Times in 14 Posts
Mustang is on a distinguished road
Default Re: Battle lengths: MBT versus real life

Quote:
Originally Posted by Mobhack View Post
These guys did run some command post exercise type games back in the 80s from what I recall reading in "Battle" magazine etc:
http://www.wargamedevelopments.org/index.htm Should be something about it in the back copies of their "Nugget" magazine?.
Interesting magazine, I think I'll download a few.

Quote:
The military does that sort of thing on a regular basis - just use the command post radio vehicles without the need for everybody else to go out and about. Tests HQ procedures without expending fuel, digging up Farmer Giles fields etc.
Spot on. With a few buddies I could run a command post ex myself. MBT just has better graphics.

Quote:
Well,essentialy it's your plum to pick what kind of engagment you prefer.
Say you want a large battle with mostly infantry then you should use more turns,on the heavy armour side with all the CM and MRLs maybe shorter.
Use the pref. to dail up or down abilities.
Scatter the Vh's or group them,place them set and the values on objectives to suit.
Air or no air,the posibilites go on.
There is no problem on deciding turns when playing the AI because it's all up to you.
This what makes this a fine wargame, the multiple endless ways you can set it up.
Pbem play is a diffrent matter of course.
It really is a comprehensive tactical wargame with easy scenario and OOB design, surprised the US Army never bought a few copies.
Reply With Quote
  #3  
Old January 18th, 2013, 09:38 AM
Aeraaa's Avatar

Aeraaa Aeraaa is offline
Second Lieutenant
 
Join Date: Dec 2011
Posts: 595
Thanks: 162
Thanked 346 Times in 209 Posts
Aeraaa is on a distinguished road
Default Re: Battle lengths: MBT versus real life

Quote:
Originally Posted by Mobhack View Post
The military does that sort of thing on a regular basis - just use the command post radio vehicles without the need for everybody else to go out and about. Tests HQ procedures without expending fuel, digging up Farmer Giles fields etc.
Yeah, we call them TAAS, which a Greek acronym for Tactical Excersise Without Troops.

Regarding the topic, the best solution is to use your imagination. I find that game fascinating even though it's older than the first time I've used a computer because I'm generally a person with imagination and you can make in your mind how the situation really developed. You can imagine that the time simulated in turns is the "active" type, that means it doesnt include the time your grunts are sitting in the foxhole thinking about boobs to escape the grim reality their living...
Reply With Quote
The Following User Says Thank You to Aeraaa For This Useful Post:
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:24 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.