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February 3rd, 2013, 02:28 PM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
Posts: 6,006
Thanks: 497
Thanked 1,954 Times in 1,263 Posts
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Re: Formations as reinforcements
Set the arrival percentage to 100% and then all elements will arrive together. Simples.
Other values will result in the platoon arriving with stragglers, which is realistic.
cheers
Andy
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The Following User Says Thank You to Mobhack For This Useful Post:
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February 3rd, 2013, 06:58 PM
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BANNED USER
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Join Date: Jan 2006
Posts: 354
Thanks: 351
Thanked 14 Times in 14 Posts
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Re: Formations as reinforcements
Quote:
Originally Posted by Mobhack
Set the arrival percentage to 100% and then all elements will arrive together. Simples.
Other values will result in the platoon arriving with stragglers, which is realistic.
cheers
Andy
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I like the way you think.
That, or load the formation into a huge ferry and set the ferry's arrival to a random %.
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The Following User Says Thank You to Mustang For This Useful Post:
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February 5th, 2013, 01:35 AM
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Corporal
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Join Date: May 2012
Posts: 65
Thanks: 156
Thanked 14 Times in 13 Posts
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Re: Formations as reinforcements
Quote:
Originally Posted by Mustang
Quote:
Originally Posted by Mobhack
Set the arrival percentage to 100% and then all elements will arrive together. Simples.
Other values will result in the platoon arriving with stragglers, which is realistic.
cheers
Andy
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I like the way you think.
That, or load the formation into a huge ferry and set the ferry's arrival to a random %.
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This is not a bad solution, but it works for infantry only. Would not work for vehicles. I do a lot of island invasion scenarios, and this is a situation in which using formation reinforcements - tanks loaded onto landing craft - would make the set up process go much faster. Again, thanks for the solution re: infantry forces.
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The Following User Says Thank You to Miketee10022 For This Useful Post:
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February 5th, 2013, 03:00 AM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
Posts: 6,006
Thanks: 497
Thanked 1,954 Times in 1,263 Posts
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Re: Formations as reinforcements
Quote:
Originally Posted by Miketee10022
Quote:
Originally Posted by Mustang
Quote:
Originally Posted by Mobhack
Set the arrival percentage to 100% and then all elements will arrive together. Simples.
Other values will result in the platoon arriving with stragglers, which is realistic.
cheers
Andy
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I like the way you think.
That, or load the formation into a huge ferry and set the ferry's arrival to a random %.
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This is not a bad solution, but it works for infantry only. Would not work for vehicles. I do a lot of island invasion scenarios, and this is a situation in which using formation reinforcements - tanks loaded onto landing craft - would make the set up process go much faster. Again, thanks for the solution re: infantry forces.
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If you load a passenger into an APC and then set the APC's reinforcement variables, they both arrive together. The code harmonises the details of any currently carried passengers when the carrying vehicle reinforcement data is set. No need to set both. So loading a tank into a barge should work the exact same way as well.
(SP has no way to load a passenger unit into a vehicle unit which then is itself loaded onto a barge.)
Andy
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February 7th, 2013, 04:22 PM
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Private
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Join Date: Mar 2012
Location: Westminster,Co
Posts: 45
Thanks: 14
Thanked 19 Times in 15 Posts
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Re: Formations as reinforcements
IMO SP doesn't need that feature anyway,Andy. I'm still skepitcal after all these year from being assigned to a vehicle that was allegedly "amphibious",which feature our regimental commander knew better than to force his crews to pursue as to positive proof.
If our M551A1 vehicle had been placed on a barge,we definately would not have been manning the vehicle. Abandoning ship is one thing,abandoning an armored vehicle first,then the ship,well we would have to pass on that. 
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The Following 2 Users Say Thank You to Kenny For This Useful Post:
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