.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Falklands War: 1982- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT > Campaigns, Scenarios & Maps
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old February 17th, 2013, 01:27 AM

Mustang Mustang is offline
BANNED USER
 
Join Date: Jan 2006
Posts: 354
Thanks: 351
Thanked 14 Times in 14 Posts
Mustang is on a distinguished road
Default Re: Turkey's Lightening Shield Operation

Very nice map. Well balanced. My only suggestion is that you add some priority fire hexes on the eastern hills.

I took out the mortars early with my helicopters but lost two to the tank ATGMs. I lost two more to Kornets as I tried to use them as gunships as the enemy approached the town; after that I realized they cost 500 points each and withdrew them out of sight.

The Milans have a feast available to them and it was hard to keep them stocked with enough ammo. Overall I held all the objectives but my high value unit losses made up for it. Casualties were 27 to 296, five helos lost. I used the college as an ammo dump, although I'm not sure if I was supposed to do that. I couldn't have kept my snipers and ATGMs restocked without it.

Overall I got a 4819 to 2884. Draw. If I had been more cautious with my helos I think I could have done a lot better.

Again, fun scenario, although it would perhaps be on the easy side the second time around if I didn't throw my helos away. Interesting and a tough fight.
Reply With Quote
  #2  
Old February 21st, 2013, 07:26 PM
shahadi's Avatar

shahadi shahadi is offline
Captain
 
Join Date: Nov 2010
Location: I ain't in Kansas anymore, just north of where Dorothy clicked her heels is where you'll find me.
Posts: 878
Thanks: 584
Thanked 277 Times in 191 Posts
shahadi is on a distinguished road
Cool Re: Turkey's Lightening Shield Operation

Quote:
I took out the mortars early with my helicopters but lost two to the tank AGMs. I lost two more to Kornets as I tried to use them as gunships as the enemy approached the town; after that I realized they cost 500 points each and withdrew them out of sight..
I may change the helos from AB-412's to the Puma. My thinking is that the helos are taxis to the fight, not fighters. Only the COs and the Ranger Platoon Leader will have the AB-412's with everyone else riding in Pumas in the update.

Great response and thanks for playing!
Reply With Quote
The Following User Says Thank You to shahadi For This Useful Post:
  #3  
Old February 21st, 2013, 09:19 PM
shahadi's Avatar

shahadi shahadi is offline
Captain
 
Join Date: Nov 2010
Location: I ain't in Kansas anymore, just north of where Dorothy clicked her heels is where you'll find me.
Posts: 878
Thanks: 584
Thanked 277 Times in 191 Posts
shahadi is on a distinguished road
Smile Re: Turkey's Lightening Shield Operation

Quote:
The Milans have a feast available to them and it was hard to keep them stocked with enough ammo. Overall I held all the objectives but my high value unit losses made up for it. Casualties were 27 to 296, five helos lost.I used the college as an ammo dump, although I'm not sure if I was supposed to do that. I couldn't have kept my snipers and ATGMs restocked without it.
Thanks Mustang for your response. Several other guys used the helos as gunships and the ammo containers for ammo. The ammo containers are not supposed to be used to resupply Bravo Co. I placed the ammo containers as bldg explosion effects and to reward the attacker with points that could not be taken away as is the case with Victory flags.

Try it again Mustang. But, park your Helos somewhere.

In Phase 2 of this fight, Bravo Co will need the helos to mount a flanking maneuver. Bravo will get "dope and beer" when the 39th Mech Inf Bde arrives with ammo trucks from the 319th Sustainment Bde. So, you'll have to draw the Syrains in and kill 'em "up close and personal" with M72's and your AGL's.

I placed my weapon squads in overwatch positions with the platoons up against the ridgeline. The AI had the Syrian units attacking the platoons hard (I think because the relative value of the platoons were much higher than the Syrian units) so that the Syrians came within range of my M72's and withing killing range of my AGL's, although the AGL teams took several rounds to make a kill. This allowed the AT teams to hold fire for any remaining armor.

It is fun, interesting, and informative to read how the other guys are playing the scenario. Interestingly, as my mom was fond of saying: "There's many ways to skin a cat."

Cheers!
Reply With Quote
The Following User Says Thank You to shahadi For This Useful Post:
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:15 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2026, Shrapnel Games, Inc. - All Rights Reserved.