.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old May 16th, 2013, 08:53 AM

Uncle_Joe Uncle_Joe is offline
Corporal
 
Join Date: Mar 2005
Posts: 163
Thanks: 0
Thanked 3 Times in 3 Posts
Uncle_Joe is on a distinguished road
Default Re: Rate of fire question

Quote:
Originally Posted by Mobhack View Post
Steel Panthers has always had an experience roll for firing a co-ax MG in slots 2 and up at infantry beyond about 4 hexes. If it passes the roll, it fires and if not, then not.

That one has always come up from time to time, it is one of those "SP 101" thing.

However, I may well track it down in the spaghetti and kill it off since it causes confusion for little game benefit. (If you don't want the co-ax then you can deselect it in our versions of the game engine).

Andy
No, that mechanic I've seen and understand. This is definitely something different and it's not just co-ax MGs that have this issue. Grab one of the MG units (3 PKS or something similar) and you'll see the same issue.
Reply With Quote
  #2  
Old May 18th, 2013, 07:48 PM
Imp's Avatar

Imp Imp is offline
General
 
Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
Imp is on a distinguished road
Default Re: Rate of fire question

Not noticed this but since the patch have noticed several instances of the following using different units from different OOBs
Infantry units firing RPGs at armour targets in my turn at least don't fire the last shot but it counts down.
Using standard fire with the F key not selecting a weapon.
All shot counts decrease by 1 & other weapon slots fire but the RPG does not fire
Checked it had HEAT ammo available.
Movement - can say has happened with stationary firer, may have moved last turn though.
Suppression - think this MIGHT be a factor as seem to remember most were lightly suppressed as in 12 or less.
Cant see it being the shot is not good enough to take has happened once the unit has already taken 2 shots at the same target.

If this happens to anyone or me again can you post a save game
__________________
John
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:14 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.