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January 7th, 2001, 03:11 PM
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Sergeant
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Join Date: Nov 2000
Location: Somewhere on the wine-dark sea...
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Re: Mephisto MOD 1.60
Mephisto:
It would be helpful if, in the readme file for each Version of your mod, you listed which files were affected by the Version upgrade. This would be nice for those of us using previous Versions of your mod to know which files we can skip updating.
Thanks in advance,
BBill
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January 7th, 2001, 08:54 PM
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Major General
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Join Date: Sep 2000
Location: Midlothian, Va, USA
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Re: Mephisto MOD 1.60
hey, Mephisto, you doing ok there. I use your original EA mod and it along with the MM patch has made a good game even better. So, at least ya got that bug n sent it to bug hell.
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January 8th, 2001, 10:04 AM
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Brigadier General
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Join Date: Sep 2000
Location: Frankfurt, Germany
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Re: Mephisto MOD 1.60
I can do this but since patch 1.10 or so I only altered the EA files.
quote: Originally posted by Barnacle Bill:
Mephisto:
It would be helpful if, in the readme file for each Version of your mod, you listed which files were affected by the Version upgrade. This would be nice for those of us using previous Versions of your mod to know which files we can skip updating.
Thanks in advance,
BBill
__________________
For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
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January 9th, 2001, 02:33 AM
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Captain
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Join Date: May 2000
Location: Tampa, FL USA
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Re: Mephisto MOD 1.60
Thanks for the heads-up Mephisto. B/T/W the "paused" build queu problem was only partially solved in the Darloks 1.30 I just posted. Have you totally resolved this issue now with the EA Version 1.60? If so, how? Regardless, I will download your latest Version and run a blackline, but I was just curious.
Thanks
Tampa_Gamer
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No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
-General George S. Patton
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January 8th, 2001, 06:33 PM
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Brigadier General
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Join Date: Sep 2000
Location: Frankfurt, Germany
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Re: Mephisto MOD 1.60
I did not fix the "pause" bug nor did I encounter it.  Do you have a savegame with the problem?
But Version 1.6 should fix the "Index Error" once and for all.
quote: Originally posted by Tampa_Gamer:
Thanks for the heads-up Mephisto. B/T/W the "paused" build queu problem was only partially solved in the Darloks 1.30 I just posted. Have you totally resolved this issue now with the EA Version 1.60? If so, how? Regardless, I will download your latest Version and run a blackline, but I was just curious.
Thanks
Tampa_Gamer
__________________
For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
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January 8th, 2001, 07:40 PM
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Captain
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Join Date: May 2000
Location: Tampa, FL USA
Posts: 862
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Re: Mephisto MOD 1.60
Well I call it the "paused" build queue, but it really is a less than efficient use of the construction queues by all races (EA and Darlok as well). They will periodically go a few turns without building anything or only one or two items even though there are sufficient resources, cargo spaces and vehicles needed. I will send you a save game over the next couple of days. I think it is a program problem, not a text file problem, since it occurs with all races.
__________________
No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
-General George S. Patton
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January 8th, 2001, 09:53 PM
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Second Lieutenant
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Join Date: Oct 2000
Location: Linköping, Östergötland, Sweden
Posts: 504
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Re: Mephisto MOD 1.60
Has anybody informed MM that the AI doesn't always build stuff even though it can?
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You can make friends at home!
-Eric The Viking-
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