.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2 > Campaigns, Scenarios & Maps
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old November 24th, 2013, 10:46 AM

Ts4EVER Ts4EVER is offline
First Lieutenant
 
Join Date: Aug 2008
Posts: 685
Thanks: 91
Thanked 251 Times in 133 Posts
Ts4EVER is on a distinguished road
Default Re: campaign scenario setup help

Yugoslavia! After this, I will go straight to Greece, mostly because the Yugoslavian TOE is relatively limited in what you can do...
Attached Files
File Type: rar setup.rar (64.9 KB, 148 views)
Reply With Quote
  #2  
Old November 24th, 2013, 04:08 PM

valo2000 valo2000 is offline
Sergeant
 
Join Date: May 2007
Posts: 295
Thanks: 12
Thanked 2 Times in 2 Posts
valo2000 is on a distinguished road
Default Re: campaign scenario setup help

Yeah one battle is enough thats good. One thing i have vision 70 for 4 battles now i think thats the standard vision when you edit a scenario i think you overlooked that.
Now its time to start!

So after travelling for some days through yugoslavia acting as reserve KG Hauser finally met its bulgarian allies.
With their help they are tasked to secure a bridge and the village on the eastbank of the river.

Also a hill in the south has shown some enemy activity and has to be scouted out.
That will be a job for the bulgarian company. They are to advance slowly straight onto the hill. Losses should be kept as low as possible since this hill is only of low importance. This should show the abbilities of the bulgarian infantry and they will be used according to their performance in this battle in the future.

the main effort will go into the village at the river. The slovaks and behind them the germans and the tanks will move along the road and try to stay out of view from the units on the hill on the eastern bank of the river. they will take the huge buildings on the western bank and then take the bridge.

Then if possible the attack will continue uphill. We hope that the capture of the bridge will trigger a counterattack by the enemy units dug in at the hills
Attached Thumbnails
Click image for larger version

Name:	turn10.jpg
Views:	199
Size:	70.9 KB
ID:	12718  
Reply With Quote
  #3  
Old November 25th, 2013, 11:45 AM

valo2000 valo2000 is offline
Sergeant
 
Join Date: May 2007
Posts: 295
Thanks: 12
Thanked 2 Times in 2 Posts
valo2000 is on a distinguished road
Default Re: campaign scenario setup help

turn 1-10:

The slovaks and german units advance carefully along the road. The scouts manage to go undetected but one slovak infantry is attacked by a sniper. He misses fortunatly and is then attacked by every machine gun mortar and other gun in the unit. Also the veteran slovak scout manage to surprise some serbian scouts and take them prisoner. Already the bridge is in sight as some artillery starts to drop near the crossroads in the center of the map. it forces some infantry platoons to the ground but doesnt to any damage.

The bulgarians start an attack in the south and meet also some resistance. There really is no shortage of lmg is in the yugoslavian army the have 5 guns per platoon while the germans have only 4 thats an impressive amount of firepower. 1 man is injured by lmg fire but the rest of the company avenges him immediatly sending the sole survivor of the lmg squad runnig for his lines. 2 more infantry squads are detected and attacked also Hauser orders his artillery to support the bulgarian attack with all guns.

He ordered them to wait until the bridge was taken and keep a defensive stance but the bulgarian commander wants his medals.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:38 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.