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Old December 7th, 2013, 07:33 PM
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Default Re: A Land War in Asia Scenarios

Okay shouldn't comment without at least looking, I couldn't resist. Resisted starting as the situation looks fluid so will require some thought. From looking at how I am deployed I would guess this has good replay potential.
This may need some play testing & special victory conditions, based on how many forces you exit.
Fighting withdrawal is in my book one of the hardest things to do well, so I would expect quite high loss ratio.
Also some of the bridges are stone I would suggest making them all wooden.
May also wish to create a different set of stats for the engineers demo charges that have a better chance of destroying bridges, not a certainty.
Some or all could carry a placed charge, best switched off at start possibly.
Suggest increase the property that destroys bridges & reduce the others, AP I am guessing.
So high AP low HEkill & warehead
Reasoning is a placed charge if done correctly should direct its energy at the target, any blast that goes elsewhere is wasted energy so it should be minimal.
Hence small blast radius, a good demolition is contained & relatively quite as all the energy is absorbed by the structure.
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Old December 9th, 2013, 04:57 PM
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Default Re: A Land War in Asia Scenarios

I DL it and fired it up just to take a peek, by the looks of the map i must congratulate you for an outstanding job with the map making which is half way of the scenario design. I hope you enjoy scenario design as much as I and others do, it can be tiresome but IMHO very rewarding. Hats off and thank you for your efforts, keep up the good work.

This one and others i'm saving for PBEM

I myself have a couple of new "secret" scenario series projects under development and testing them, as well as have other projects on the horizon (besides my uploaded scenario series)
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Old December 14th, 2013, 03:19 PM

Airborne Rifles Airborne Rifles is offline
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Default Re: A Land War in Asia Scenarios

Thanks for the feedback so far and the kind words! Oche, I do enjoy the map design very much (I'm a geographer by education) and I spend the majority of my time there.

Imp, I have an updated version of 'Trading Space' with wooden bridges waiting for any other feedback to upload. I don't know that I feel quite competent to go in and modify weapon stats just yet. I will have to teach myself a bit more first.

In the meantime, here is another one, 'Buying Time.' It will eventually be third in this series, but I'm still working on #2.

Again, feedback is appreciated. I'm rather proud of this one, I think it presents the defender some interesting dilemmas, and I think it could be good played from the attacker's side, too, but I haven't tried that yet.
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