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Old December 26th, 2013, 07:25 PM

Dion Dion is offline
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Default Re: Helicopter armor

I think the reason why helicoters bug out so easy, is because of possible damage to it's propeller blades, which is unprotected and sinning real fast, spinning so fast, it's like the size of the vehicle increses when flying. This results in the possibilty of receiving collateral damage easier than normal, catastrophic failure. Probably scares the **** out of pilots. But it's still aggravating to players. It's so bad, I don't even buy helicopters any more. I guess I expect them to be like calvary, comming in at the last moment and saving the day.
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Old December 27th, 2013, 11:00 AM
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Exclamation Re: Helicopter armor

I think this thread has gotten the attention of the guys doing the code work. I'm just gonna chime in here to keep the conversation going as well. If Ed Too Tall was flying his bird under our game conditions, he would not have won the Medal of Honor back in the Nam at La Drang. We're just asking for what we can do today to give our scenarios a better simulation (not complete hard-core helo simulatiom), but better within the game environment.

Is it true that unit changes made via the D-key in the Editor Deploy phase DO NOT affect the OOB as it appears from my experience thus far?
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