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Old June 8th, 2014, 09:46 AM
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Default Re: M777A1 vs M777A2 Excalibur

You can continue to experiment with adjusted setting....who knows you might find a combination that does, more or less, what you are looking for, BUT....

Indirect arty scatter is hard coded. You are never going to get an entire barrage landing in the same hex which I *assume* you are trying to simulate with these munitions

This was a game design decision made years ago. Remember each hex is 50 meters. Even in WW2 a 25 pounder battery could EASILY put every round in a 50 meter area with direct observation but we scatter the fire to spread it around far less accurately than would be the case in real life to spread the affect of arty over a wider area so instead of all arty landing in one hex it's spread out over 3 or 4 which we judge works best in the game

Don

Last edited by DRG; June 8th, 2014 at 09:58 AM..
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Old June 11th, 2014, 08:16 PM
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Default Re: M777A1 vs M777A2 Excalibur

This is related to the M777 discussion in that while trialing Excalibur settings in Mobhack I noted the M777 VT, slot 233. So, is the M777 VT munition a proximity fuze or as alternately described a variable timed, hence VT fuze or even an airburst fuze. If so, then the damage model in our game should resemble that of an FAE munition with blast graphics of an airburst rather than ground impacts.
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