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Old June 11th, 2014, 11:12 PM
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Suhiir Suhiir is offline
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Default Re: M777A1 vs M777A2 Excalibur

Depends shahadi.
I actually was an FO when I was on active duty, and while air bursts (VT) are GREAT vs troops or unarmored vehicles in the open they're much less effective vs dug-in anything or armored vehicles.
You need both available.

The in-game artillery generally represents a mix of impact-detonating and timed-detonating simply because the majority of players don't know (or care) about the difference.

Yes, the US, USMC, and British OOBs (and maybe a few others) have full VT artillery available, but if you look at it's stats it has less penetration then "normal" artillery. And frankly from experience I don't find it worth the extra cost (yes the VT units are quite a bit more expensive) to buy VT, but that's my opinion.

I'd much rather see some delayed-impact artillery because it would (at least in reality) be a lot more effective vs fortifications then the current game artillery is. But again, the standard game artillery is a compromise for the sake of playability/simplicity.
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Last edited by Suhiir; June 11th, 2014 at 11:24 PM..
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Old June 12th, 2014, 12:57 AM
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Confused Re: M777A1 vs M777A2 Excalibur

Yes, and that brought it to my attention that the VT, slot 233 has the same AP and HE penetration as the FH and RA, however, the HE kill of the VT is twice that of the other two in game munitions. What am I missing here?
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