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July 4th, 2014, 06:30 PM
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Captain
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Join Date: Nov 2010
Location: I ain't in Kansas anymore, just north of where Dorothy clicked her heels is where you'll find me.
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Re: BRIGADE NORD: Opening Moves 1 (Bardufoss)
Grant1pa,
I played the first couple of turns and made several notes I would like to share with you as the preceding posts have done thus far:
1) I would lead my fighter bombers with a SEAD section, I choose the SU-34 SEAD section to replace the MIG-29 section as I want to make sure the skies are clear of area SAMs.
2) I changed U1 unit to a Art Obs. GSR. Dismounted the Spetsnaz platoon and placed the U1 as a spotter for the air strike at hex 63,86. I felt uncomfortable with my strike spotter as passenger, I wanted "eyes on target."
3) Pls consider dismounting Spetsnaz scouts at critical points to support dz and ingress of Para units to their objectives. With the Spetsnaz units dismounted you can set way points to objectives.
4) I wondered if this base would not at least have a main gate.
5) The issue I'm trying to resolve, with this scenario and one I am developing as well, is how to "direct" AI mounted units. There is not a way as I understand to dismount AI units at a specific hex, nor can we set way points of dropped para units. I'm playing a scenario, then after the para drops, save the scenario, rename, renumber, and save the files to the scenario folder. Now, using the Editor make way points to objectives for the para units.
Thanks for the thread.
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July 4th, 2014, 06:56 PM
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Lieutenant General
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Join Date: Apr 2007
Location: Salt Lake City, UT
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Re: BRIGADE NORD: Opening Moves 1 (Bardufoss)
Quote:
Originally Posted by shahadi
5) The issue I'm trying to resolve, with this scenario and one I am developing as well, is how to "direct" AI mounted units. There is not a way as I understand to dismount AI units at a specific hex, nor can we set way points of dropped para units.
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There is no way to tell an AI controlled unit to mount or dismount, it's something I always curse when doing scenarios. Most of the time AI vehicles will advance one turn along their route then dismount troops then they'll all mill around aimlessly for several turns.
Actually you can set routing for para units, it doesn't work well but it does work.
Prior to loading them into aircraft set several waypoints in a string next to each other (not all in the same hex) in the intended LZ. Once dropped the para units will move toward that string of waypoints and since they're all next to each other eventually the units of the formation will collect in the vicinity. The "fun" part is guessing how long this will take then setting the follow-on waypoints to direct the para's toward their intended destination.
__________________
Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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July 4th, 2014, 08:36 PM
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Captain
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Join Date: Nov 2010
Location: I ain't in Kansas anymore, just north of where Dorothy clicked her heels is where you'll find me.
Posts: 878
Thanks: 584
Thanked 277 Times in 191 Posts
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Re: BRIGADE NORD: Opening Moves 1 (Bardufoss)
Quote:
Originally Posted by Suhiir
Actually you can set routing for para units, it doesn't work well but it does work.
Prior to loading them into aircraft set several waypoints in a string next to each other (not all in the same hex) in the intended LZ. Once dropped the para units will move toward that string of waypoints and since they're all next to each other eventually the units of the formation will collect in the vicinity. The "fun" part is guessing how long this will take then setting the follow-on waypoints to direct the para's toward their intended destination.
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Hmmm. Interesting. Thanks. I'm off to see the wizard!
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July 4th, 2014, 09:17 PM
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General
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Join Date: Jul 2008
Location: Uk
Posts: 3,308
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Re: BRIGADE NORD: Opening Moves 1 (Bardufoss)
Quote:
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5) The issue I'm trying to resolve, with this scenario and one I am developing as well, is how to "direct" AI mounted units. There is not a way as I understand to dismount AI units at a specific hex.
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Not possible to define a specific hex however neutral or enemy controlled flags can be used to influence behaviour.
The AI seems to slow down & become more cautious as it nears them & approaches infantry engagement ranges, vehicles slow down & passengers unload normally.
With a bit of trial & error you can do things like put a line of trees near the flag & the AI will roll up behind it unload & move forward more cautiously than normal.
With mech companies it can also be useful to buy the vehicles & infantry separately rather than combined in one platoon.
You can then give each platoon separate waypoints, use 3-4 as many for the vehicles so they move slowly & trail the infantry.
If they get to close the infantry will be picked up so the infantry need to move first.
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John
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July 4th, 2014, 10:01 PM
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Corporal
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Join Date: Jun 2012
Location: Pennsylvania, USA
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Re: BRIGADE NORD: Opening Moves 1 (Bardufoss)
Suhir and Imp, Thanks. I'm still working on updating the scenario but was unlucky to pull duty this holiday so it will have to wait until next week.
Shahadi, good suggestions on the airstrike aspects, I'll incorporate them into the update. Also using Spetznaz as pathfinders and forward observers.
As far as gates go, to tell you the truth, photos I've seen of their bases don't show much of their secuirty and it "appears" rather open. I added two security posts to the airport that sat photos don't show just for that reason.
I'm researching another scenario around the 2nd Batalion base at Overbygd, and sat photos (from a source Wulfir gave) also show minimal perimeter security and it basically resides with a residental community. I'm not use to that concept so I'm sure I'm missing something.
I'm also having problems with the issue of setting waypoints. In this game, it disturbs me to see the VDV running across the open end of the east side of the runway in their assaults without using cover or concealment. So I'm working on re-setting the objectives in an attempt to correct the AI's tactics.
Congrats Suhiir on your victory. You've done better than I have and I designed this bloody scenario! I agree on the lack of MG units for the VDV. I'm Working on research to better portray the para units in the update.
Again, thanks to everyone adding imput. I've been playing this game since it came out in the 90's, but now, in my old age, I'm trying to transition from the beer and pretzel aspects to historical (even hypothetical) modelling. You've all been a great help.
Grant1
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December 24th, 2015, 05:30 AM
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Private
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Join Date: Apr 2011
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Re: BRIGADE NORD: Opening Moves 1 (Bardufoss)
Hello everyone, These scenarios caught my attention recently due to the broadcasting on Arte of a Norwegian TV miniseries called "Occupation" which depicts a gradual subversive occupation of Norway by Russia with EU/Swedish approval, after Norway cuts off the North Sea oil supply in a bid to force the EU to convert to a cleaner energy source. I'm only at episode 2 so few Russian boots on the ground (for the moment?) but it reminded me of this series of scenarios.
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