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August 13th, 2014, 05:41 AM
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Lieutenant General
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Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
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Thanked 797 Times in 602 Posts
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Re: "Rusty Nickel" at the Gateway of Tears
Yeah, that's why I put the R&D stuff in the 900's. You'll note NONE of those formations can be purchased by players.
If you look them over they're the organizations for battalion and regimental assets between 1946-2020. Useful when making the "combat" formations players can purchase.
__________________
Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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August 13th, 2014, 04:04 PM
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Captain
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Join Date: Nov 2010
Location: I ain't in Kansas anymore, just north of where Dorothy clicked her heels is where you'll find me.
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Re: "Rusty Nickel" at the Gateway of Tears
I reloaded all the files. Double checked the installation. Pulled up the scenario. Everything looks okay, but I still can not see the elevators. Now, the unit id's are there, but the elevators are not.
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August 13th, 2014, 04:11 PM
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Major
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Join Date: Aug 2013
Location: Yorkshire, UK
Posts: 1,061
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Thanked 455 Times in 327 Posts
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Re: "Rusty Nickel" at the Gateway of Tears
Quote:
Originally Posted by shahadi
I reloaded all the files. Double checked the installation. Pulled up the scenario. Everything looks okay, but I still can not see the elevators. Now, the unit id's are there, but the elevators are not.
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Sorry, I must have messed up
They should look like this:
heres the .Bmp:
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August 13th, 2014, 04:39 PM
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Captain
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Join Date: Nov 2010
Location: I ain't in Kansas anymore, just north of where Dorothy clicked her heels is where you'll find me.
Posts: 878
Thanks: 584
Thanked 277 Times in 191 Posts
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Re: "Rusty Nickel" at the Gateway of Tears
Thanks, looks good, but should they not be a simple rectangle shaped object?
Please post instructions to modify elevators or better yet, upload the modified shp file containing the re-worked elevators.
Smile.
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August 13th, 2014, 09:52 PM
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Major
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Join Date: Aug 2013
Location: Yorkshire, UK
Posts: 1,061
Thanks: 384
Thanked 455 Times in 327 Posts
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Re: "Rusty Nickel" at the Gateway of Tears
Quote:
Originally Posted by shahadi
Thanks, looks good, but should they not be a simple rectangle shaped object?
Please post instructions to modify elevators or better yet, upload the modified shp file containing the re-worked elevators.
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The Elevators on the Wasp-class LHD Stick out from the Hull over the sea:
I will upload a new.shp file tomorrow.
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The Following User Says Thank You to scorpio_rocks For This Useful Post:
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August 14th, 2014, 07:01 PM
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Captain
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Join Date: Nov 2010
Location: I ain't in Kansas anymore, just north of where Dorothy clicked her heels is where you'll find me.
Posts: 878
Thanks: 584
Thanked 277 Times in 191 Posts
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Re: "Rusty Nickel" at the Gateway of Tears
I'm playing with the boat, having created a map from the scenario as you rightly suggested; now, I am of the mind that the boat should be a map with the deck, bridge, island, all the non weapon pieces, available from the Map editor. However, weapons ought to remain available from the Purchase screen, obviously.
Otherwise, we have to build the boat with each scenario. And, I'm finding that a real pain. You know, when I purchase a bridge, since they're classed as a Fortification, I get three of them at a time. So, I created a formation with just one bridge listed, another formation for the island and so forth.
I suggest, that the boat be created as a map and the player can add the weapons from the Purchase screen.
We would loose some existing building structures, but I think well worth it.
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