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Old October 4th, 2014, 01:07 AM
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Suhiir Suhiir is offline
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Default Re: Helo News game related.

I play with large maps because I like some maneuver in my battles (by myself and the AI) and I like to have 3-4 turns before I run into the opposition (and the naps are still small enough AI infantry forces get to the battle ... admittedly usually after most of their armor/APCs are dead, but they do take part). I also set the AI NON-tank heavy because I prefer more realistic force compositions. Yeah, at a key point armor should, and would, be concentrated to make a break thru, but I'm not playing scenarios where I'm representing a small part of a MUCH larger battle.

I find that a pair of scout and two pair of attack helos are invaluable, but then I also buy a LOT less armor then most folks (one platoon per battalion sized MEU) and an Attack helo is comparable to a tank in terms of point cost. So helos make up for my lack of tanks. This is of course problematic vs higher-tech opponents (with VIRSS and to an extent reactive "armor") but that's why I always buy ammo resupply units.

I also use transport helos regularly (tho I'll admit I've upgraded all but the very early (pre 1960s) models to 1 armor) and find it useful to drop an infantry company on, or near, some hard to reach bit of terrain.
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