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December 1st, 2014, 05:16 AM
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Corporal
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Join Date: Aug 2006
Location: Russia, St.- Petersburg
Posts: 130
Thanks: 86
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Re: Defensive Cover & Movement Guide
2 Cross:Thank you for your hard work !
A few questions.
What does it mean "Elevation (AFV)" ?
In shallow water and beach what "Defensive Cover Guide" ?
Quote:
Units are only stationary if they did not move in the previous turn.
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In my opinion, unit will stationary after turn opponent. That is, first of its new turn.
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December 1st, 2014, 12:48 PM
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Major
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Join Date: Aug 2013
Location: Yorkshire, UK
Posts: 1,061
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Re: Defensive Cover & Movement Guide
Quote:
Originally Posted by EpoletovSPR
What does it mean "Elevation (AFV)" ?
In shallow water and beach what "Defensive Cover Guide" ?
Quote:
Units are only stationary if they did not move in the previous turn.
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In my opinion, unit will stationary after turn opponent. That is, first of its new turn.
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"Elevation (AFV)" means an armoured vehicle is considered "hull down" (giving it some cover and other bonuses) when on a higher elevation.
"Beach" is covered by "sand (flat)", "volcanic sand" and "soft sand dunes".
I am not sure about water - I believe something floating would count as clear = very poor a vehicle "wading" may get some cover.
Cross is correct in that the game considers that units are stationary only if they didnt move last turn (or are infantry that have "taken cover").
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December 1st, 2014, 04:16 PM
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Corporal
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Join Date: Aug 2006
Location: Russia, St.- Petersburg
Posts: 130
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Re: Defensive Cover & Movement Guide
Quote:
Originally Posted by scorpio_rocks
Cross is correct in that the game considers that units are stationary only if they didnt move last turn (or are infantry that have "taken cover").
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You say:
1 turn - my unit moves (no stationary)
2 turn - my unit not moving (no stationary)
3 turn - my unit not moving (now stationary)
I correctly understand you ?
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December 1st, 2014, 10:38 PM
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Major
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Join Date: Aug 2013
Location: Yorkshire, UK
Posts: 1,061
Thanks: 383
Thanked 455 Times in 327 Posts
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Re: Defensive Cover & Movement Guide
Quote:
Originally Posted by EpoletovSPR
You say:
1 turn - my unit moves (no stationary)
2 turn - my unit not moving (no stationary)
3 turn - my unit not moving (now stationary)
I correctly understand you ?
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That is my understanding, yes. 
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December 1st, 2014, 11:51 PM
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Corporal
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Join Date: Aug 2006
Location: Russia, St.- Petersburg
Posts: 130
Thanks: 86
Thanked 22 Times in 20 Posts
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Re: Defensive Cover & Movement Guide
It is interesting to hear the arguments of your and Cross.
It is logical that second turn unit stationary, as speed = 0 km/h.
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December 2nd, 2014, 08:18 PM
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Captain
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Join Date: Jun 2006
Location: UK / USA
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Re: Defensive Cover & Movement Guide
Quote:
Originally Posted by EpoletovSPR
It is interesting to hear the arguments of your and Cross.
It is logical that second turn unit stationary, as speed = 0 km/h.
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Hi Epoletov,
I agree with Scorpio's answers.
The only things I would add is that Shallow Water I've listed as "water" for defensive cover (Very Poor), just like flat sand.
Soft Sand should offer slightly better cover, and probably better cover from artillery than direct fire.
A graphic explanation of Hull Down as a result of elevation:
regards,
Cross
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December 2nd, 2014, 09:57 PM
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Corporal
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Join Date: Aug 2006
Location: Russia, St.- Petersburg
Posts: 130
Thanks: 86
Thanked 22 Times in 20 Posts
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Re: Defensive Cover & Movement Guide
Hi, Cross !
Thanks, understood.
Translated on Your Guide into Russian.
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