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Old December 4th, 2014, 08:08 AM
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Mobhack Mobhack is offline
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Default Re: Scenario Design help needed

Do you have objectives set with a value of 50+ in the enemy zone - the AI navigates to objectives...

Do you have your landing troops loaded inside barges, or inside heavy (and light) amphibians? - the ambibian classes, not APCs - the AI in a beach assault only moves those to the beach. (It may also move APC etc with swim capability too, but I have not ever tried that).

Do you have the scenario set as a beach assault?. The beach AI only works on a beach... Simply placing sea hexes will not work. gBeach must be set - easiest way is to have the beach and assault set in the scenario designer, but the map tool to replace half with beach will also set gBeach.

Is the scenario set to play left->Right or Right->Left (The only directions the AI knows about!). Up/Down the map wont cut it.

Make sure the player map sides are correctly set with respect to the above.

Have you set the number of scenario turns?- one I often forget..

Do you have objectives dotted on islands, or the enemy side cut in two by a big bay or river?. The AI will likely go for the nearest objective(s) and be stranded on the individual land masses as it knows nothing about picking non-swimmers up again. (Amphibious vehicles may go to them, but usually without uplifting dropped passengers). For simplicity's sake - the defended land mass must be one zone, and all the objectives on it. NO offshore islands, sandbanks or whatever.

Make sure there are beach (open hexes) for the landings to go to and unload on - landing craft cannot enter buildings for example (or rather are extremely reluctant to crash into them!). Buildings right down to the shore, or impassable terrain wont be any help. Hovercraft need open terrain as well - they dont like woods.
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Old December 5th, 2014, 01:16 PM

Grant1pa Grant1pa is offline
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Default Re: Scenario Design help needed

Thanks Mobhack.

The issues you raised in your reply definitely have made me rethink my map and deployment. I considered some of those issues in the design, but not all.

When I finished work yesterday I redeployed some of the units I originally assigned and still had difficulties. I can see now part of the reason is the designated landing areas.

One problem I did note is that assigning waypoints for the command unit for some reason starts to the upper far left (assaulting left to right) of the map for the initial waypoint, regardless of the actual location of that commander. Can't figure that one out right now but I'll work on it.

I'll start over again this weekend and incorporate the additional factors you showed me in your post. If I can't finish this weekend, I start leave shortly and will have time to finalize the fix and design.

Thanks again troops!

Tom
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