.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

winSPMBT: Main Battle Tank- Save $6.00
winSPWW2- Save $6.00

   







Go Back   .com.unity Forums > Ibology > Approaching Infinity > After Action Reports

Reply
 
Thread Tools Display Modes
  #1  
Old January 30th, 2015, 11:54 AM

phanatic62 phanatic62 is offline
Private
 
Join Date: Dec 2014
Posts: 10
Thanks: 8
Thanked 6 Times in 4 Posts
phanatic62 is on a distinguished road
Default Re: YASD: Yet Another Stupid Death

Ugh. Sector 23, in definitely my best game to date. Doing an away mission where my captain had to go. I had been more or less breezing through away missions, so I wasn't worried. Until, of course, I ran into one of the boss blob monsters. Normally not a problem, but within two turns I was surrounded by the mini blobs. No chance to even make a run for it. So disappointing. But the benefit is now I get to start a new game tonight!
Reply With Quote
  #2  
Old March 22nd, 2015, 11:36 AM

Baldrick Baldrick is offline
Corporal
 
Join Date: Feb 2015
Posts: 50
Thanks: 5
Thanked 8 Times in 8 Posts
Baldrick is on a distinguished road
Default Re: YASD: Yet Another Stupid Death

I have had many of them. After some of them I decide to enter unexplored sectors above 15-20 with the cloaking device on. I always found a nasty ship trying to kill me (and succeding). Nevertheless last game, maybe the best I have had till now I entered sector 31 without it and found this sort of ship again. My weapons were not bad, but,..... The most painful was one in which I decided not makint the last tentaculons quest in order to explore a lot (instead of trying to acheive victory) and took another one... I continued exploring and in next sector I found death.

I am starting my second game in normal level to see haw far can I go. In my first I was making the tentacoulons quest line but decided to clean a sector of pirates and......something happened to the cloaking device, it deactivated suddenly (noidea at the moment but......

Anyway Im loving playing this game in perma-death mode. It is the first time i am playing a game this way.

The last similar games I played (Frontier: First encounters and Space Empires starfury) were not perma-death and even though it is more comfortable, in the end the perma-death makes me a bit careful and gets me to the game mechanics faster.

Having the pay it forward is also a bonus to accelerate the start of the game, unless you pilot an asteroid miner with a lot of money in sector 1 before reaching the station and you find 3 gruff ships hating you (this really sucks).
Reply With Quote
  #3  
Old April 9th, 2015, 05:02 PM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Laugh Re: YASD: Yet Another Stupid Death

First game, first stupid death. I was doing quite well, I thought, with my random character (researcher, light explorer), making my way through sectors 0-2 learning how things work, and how to manage risk. Exploring some planets where there were mainly bunnies and a few carnivorous plants. Feeling very safe and using my captain on away missions. On my way back to the landing craft for air, I try to avoid poison plants but run into one.

Me: "Ok, I'll just stomp it a few times..."

Game: "Achievement unlocked: You should have listened to Riker."

Me

Wow, I let my caution down briefly and bam! Ok, cool. Time for a new captain...
Reply With Quote
  #4  
Old May 3rd, 2015, 02:56 PM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Shock Re: YASD: Yet Another Stupid Death

Third game, second stupid death.

I was doing really well, I thought, having methodically worked my way up to about sector 40. 53.5k turns. My ship seemed to be up to any challenge, and my away team too, if we were reasonably careful, which I thought I was.

I started the game (after losing my first two to losing the captain on away teams) with the idea the captain would only go on safe away team missions, or when necessary. However I relaxed this policy, and then started regularly including everyone in order to get the most experience.

So my captain was exploring a cave level, just making sure I haven't missed anything on the level, and thinking to save a little time, I tried going around into the last unexplored area via a side with a known cave-in trap, which I set off on purpose... it caved in my path BEHIND me... and the dark area turned out to no contain any way forward, even through there was another path into it from the other side, it didn't connect.

No way to dig through the rubble... looks like we're all going to asphyxiate together.

Now I don't have to worry whether the next patch will be reverse-compatible with saved games, though...
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:16 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2026, Shrapnel Games, Inc. - All Rights Reserved.