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  #1  
Old February 4th, 2015, 03:38 AM

dmnt dmnt is offline
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Default Re: OOB 066 Sweden [WIP]

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Originally Posted by wulfir View Post
In the Swedish terminology ”Tropp” is an element usually somewhat larger than a section but smaller than a platoon. I'm not sure if there is a corresponding English term? The above mentioned Pioneer/Stormpioneer Tropp exists in the regular OOB066 under the name ”StormPi Trp”. In Sweden ”Tropp” is shortened ”To”. Would using ”Trp” for this type of element be confusing – in game it would be a weak platoon...?
I believe it is what Finns call puolijoukkue, "half-a-platoon." The Swedish wikipedia entry says "Oftast motsvarande en halv pluton eller 2-3 grupper." Maybe tropp could be translated as subplatoon or half platoon?

In my experience the non-fighting platoons such as supply platoons add little to gaming experience if at all. Game mechanics (AI especially) seems to be working better when SPAA-units are not mingled among tank platoons but bought separately. AI does not understand what it is buying as well as a human does. In this game some realism is sacrificed for playability.

For real world level of realism, check out this game
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  #2  
Old February 4th, 2015, 12:54 PM
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Default Re: OOB 066 Sweden [WIP]

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Originally Posted by dmnt View Post
Maybe tropp could be translated as subplatoon or half platoon?
Maybe...
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  #3  
Old February 4th, 2015, 03:29 PM
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Default Re: OOB 066 Sweden [WIP]

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Originally Posted by dmnt View Post
For real world level of realism, check out this game
I played that game during the 1991 beta test, can't say it's changed much.
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Old February 4th, 2015, 05:53 PM
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Default Re: OOB 066 Sweden [WIP]

- Armoured Infantry Battalion 49 -

HQ

- Bn HQ Coy
….................Communications Plt
….................Recce Plt (2 APC, 1 light vehicle, 1 Jägartropp of two 9 men sections, 1 Jägartropp of two 9 men sections with bikes, Armoured Car Tropp (two m/40 armoured cars)
….................Company Supply

- Armoured Infantry Company
….................Coy HQ (1 APC, Close AT Section (grg) with bikes.
….................Arm Inf Plt (3 Sections, 1 Spt Section with bikes)
….................Arm Inf Plt (same as above)
….................Arm Inf Plt (same as above)
….................Support Plt (MG-Tropp of two MG Sections with bikes, Mortar Tropp with two 8cm Mortars, one truck and a FOO Team)
….................Company Supply

- Armoured Infantry Company (same as above)
- Armoured Infantry Company (same as above)

- Armoured Support Company
….................Coy HQ (incl Truck)
….................Anti-Tank Tropp (1 APC, Close Anti-Tank Section, 1 Armoured Car, StormPioneer Section with 10 men and another APC).
….................Anti-Tank Tropp (same as above)
….................Infantry Gun Platoon (4 Infantry Guns, 2 Tgb m/42L)
….................Mortar Plt (FOO Section, 3 Mortars, 3 trucks)
….................Storm Pioneer Platoon (2 APCs, 3 StormPi Sections)
….................Company Supply

- Armoured Supply Company
….................Coy HQ
….................Ammunition Element
….................Repairs Element
….................Fuel Element
….................Food Element
….................Medical Element
….................Coy Supply


This organisation, with its lack of adequate numbers of APCs, had about the same level of protection and mobility as leg infantry units. It is a curious development that did continue into the next organisation, the Armoured Brigade 58...
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Old February 4th, 2015, 08:33 PM
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Potion Re: OOB 066 Sweden [WIP]

[quote=dmnt;828233]
Quote:
Originally Posted by wulfir View Post
In my experience the non-fighting platoons such as supply platoons add little to gaming experience if at all. Game mechanics (AI especially) seems to be working better when SPAA-units are not mingled among tank platoons but bought separately. AI does not understand what it is buying as well as a human does. In this game some realism is sacrificed for playability.
What I've played with, to simulate realism, is to coax the AI into attacking Supply units, etc, by dramatically increasing their cost value from say 20 for a truck to 520. Now with this cost premium the player must defend the non-fighting units because the AI will go after those targets.

-------
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Old February 5th, 2015, 12:33 AM
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Default Re: OOB 066 Sweden [WIP]

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Originally Posted by shahadi View Post
What I've played with, to simulate realism, is to coax the AI into attacking Supply units, etc, by dramatically increasing their cost value from say 20 for a truck to 520. Now with this cost premium the player must defend the non-fighting units because the AI will go after those targets.
Does this actually work? Does the AI make targeting choices based on target cost? or will it target the unit that is more of a threat?, closer?, easiest to kill?, in its target priority (ie inf v inf, AT v Tank, etc)?
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