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Old August 14th, 2002, 12:14 AM

Lemmy Lemmy is offline
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Default Re: SE4 Democracy Game??

Quote:
Originally posted by Cylapse:
Im gonna cap myself before I go too far with my views on this one. But I will say this about being a Minister: Talk about ******* boring, Good God.

"Hey uhh... President, can I see what it feels like to click Move and select a sector? Ive done it before and all, but you know, I'd like to do it for real on the game all 6 of us are watching you play."

*lmao* Gawd, this sounds slower than Proportions and more abstract than "Magic Mod SEIV: Spaceships meet Spells and Staves"

Not my cup of tea, can't imagine how one person (let alone 5 or 6) could have the patience to put up with that crap. But it is a strange and rather unique idea...
i think you're missing the point here, this isn't about who actually get's to play to game, but to work together and sort of roleplay as one empire.
This shouldn't involve just 5 or 6 players, but more like 50+.
What would take the most time, and also be intersting would be the debates on what to do next, those things *could* take a few days before even a turn is played, and playing the turn would only take a few minutes.
And this isn't really a unique idea anymore, there are games like this going on for a while now for other games.

[ August 14, 2002, 00:19: Message edited by: geoschmo ]
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Old August 14th, 2002, 04:13 PM

Cylapse Cylapse is offline
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Default Re: SE4 Democracy Game??

Holy fooken eh, 50?? LOL

Heh, definately... Don't get me wrong, I love how sick politics can get in games like that; internal struggles are always interesting. I don't think it transfers over to SEIV very well, but it would be a sweet web-based thing. Would be nice for players to have a little more hands on, at least if only to (as someone said -- prolly you) view the game file and cast a vote via some kind of interface ;-).

50 *l* damn, time to break out the S-video cables.
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Old August 15th, 2002, 02:09 AM
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Default Re: SE4 Democracy Game??

The old Avalon Hill board game _Origins of World War II_ was originally developed as a teaching aid. The rulebook suggested running a classroom game with different numbers of students teamed for each position, depending on how unified that country's government was in the time period; they recommended one player each for Germany and Russia, two for Britain, three for the US, and five for France.
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