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Old April 19th, 2015, 01:04 AM
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wulfir wulfir is offline
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Default Re: A Challenge for Suhiir

I lost 282 troops and 5 vehicles, in Don's scenarios...
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Old April 19th, 2015, 03:02 AM
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Suhiir Suhiir is offline
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Default Re: A Challenge for Suhiir

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I lost 282 troops and 5 vehicles, in Don's scenarios...
That's pretty historical, so I'd say Don did a good job.

One other thing that had a MAJOR effect on my (lack of) losses was there was no Japanese mortars, infantry guns, artillery. Had there been any my losses would have been much higher as I was putting one platoon per hex to insure overwhelming firepower and tons of smoke when assaulting the Japanese positions.

Back to the Soviets
I've gotten to about turn 4-5 and apparently the scenario is designed for the player to enter in the south-west corner of the map, but the starting line you set allows them to set up quite a bit further north. In fact you can currently set up north of the first set or two of roadblocks/mines. May want to reset it to like the "10" column (or maybe less) and mention some vehicles will be needed in the scenario notes or give the player about 10 x 2&1/2's (a truck platoon) as auxiliary troops.
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Old April 19th, 2015, 03:10 AM
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wulfir wulfir is offline
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Default Re: A Challenge for Suhiir

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I've gotten to about turn 4-5 and apparently the scenario is designed for the player to enter in the south-west corner of the map, but the starting line you set allows them to set up quite a bit further north.
Yes, I forgot to set the start line in the first upload, but it should have been corrected in the second upload of scenario 701. I'll look into it...
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Old May 3rd, 2015, 09:12 AM
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Smile Re: A Challenge for Suhiir

I've poked around this scenario and thought it odd there was no air element, at least attack helos, but I see that has been brought to attention. I would add 155mm's and lt helos to ferry recon units to the rear as that is where players put the A0 and arty units.

Anyway, I enjoyed the presentation, the map and situation awareness brief. What I would suggest is to modify the VF values as I noted they're 250.

So, I looked at the rooster to acquaint myself with the troops and noted the K0 and U0 units, the company hq's have no units to command. U0 units are commanded by the A0 and the K0 units seem to be under a lt mortar teams. Simple, cross-attach solved that for me.

Now, I'm surveying the map and see a lot of points in the streams/rivers are swallow, I can cross troops at those points!

Very interesting and am eager to get in on the action.

Thanks wulfir.
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