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  #1  
Old May 21st, 2015, 10:08 AM

ibol ibol is offline
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Default Re: Reports of bugs or possible bugs.

thanks,
I have done something for both of those issues now in the current beta.
I'd expect release early june
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  #2  
Old May 22nd, 2015, 09:57 PM
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Default Re: Reports of bugs or possible bugs.

Possible bug: One of my favorite features is finding logs of previous captains. Very cool. However, I recently found a couple of logs of my current living captain, in his own game, in a shipwreck. Not sure if this is a bug, or a clue that I'm being stalked by the Banker NSA.
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Old May 26th, 2015, 08:18 PM
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Default Re: Reports of bugs or possible bugs.

Seems like a bug that in my current game (Normal difficulty) even after sector 150 and with high-end gear and base crafting level at 200, markets continue to frequently offer scanners and engines at low cost (often under 10k credits) which have basic stats (engines with no bonus and 7 SUP, scanners with range 3-4 and no bonus) which would be fine except they still give me a crafting level increase for disassembling them. They're also the cheapest way to buy spare parts by sector 150, where spare parts themselves are about 25k per 5.

Seems like getting crafting level increases should only happen for disassembling something that's better than you can easily craft yourself.
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Old May 26th, 2015, 10:13 PM
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Default Re: Reports of bugs or possible bugs.

There are some other odd things about prices in sector 150 or so, too, with over 200 base crafting level. I can craft and re-sell light and medium ship weapons for about a half-million credits each (which kind of breaks the economy, particularly when I just got about 50 of all spare parts from the seemingly-infinite anti-Bankers' Merc Base Intercept Intelligence mission cave, and they're generally pretty abundant anyway).

But if I craft a heavy ship weapon, I get something similarly better than all weapons for sale, but the sell value I can get for it is more like 1-10k credits, which would remove the imbalance issue if it applied to everything I could craft.

Also, I probably don't understand how the system of learning base crafting levels from disassembly is supposed to work, but I find that while I can't learn from disassembling my own stuff right after I make it, it seems like I can learn from it if I use the equipment long enough.
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