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March 24th, 2016, 06:09 PM
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Sergeant
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Join Date: Jun 2005
Posts: 246
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Re: French Para Obat error?
Me too, stop before or after but DRG was playing the AI I believe.
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March 24th, 2016, 07:52 PM
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Sergeant
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Join Date: Jun 2005
Posts: 246
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Forcing the Elbe
Belgian. Just reading the write up again, I say Dutch up top and Belgian in the write up. Must have been because I was writing them all up at once or something...brain cramp.
That is why I was glad that Walrus was willing to play test the games over and over after mods and such. As Russia he got a draw and I got a marginal as them. Will never be 100% equal just due to player ability.
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March 26th, 2016, 12:27 PM
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Sergeant
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Join Date: Jun 2005
Posts: 246
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Re: French Para Obat error?
ARGHHHHHHHHHHHHHHH..... I pressed EDIT when I meant to press QUOTE and deleted your reply . Sorry ! ( busy morning.........)
DRG
Last edited by DRG; March 26th, 2016 at 12:41 PM..
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March 26th, 2016, 12:58 PM
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Lieutenant General
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Join Date: Oct 2008
Location: Kingsland, GA.
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Re: French Para Obat error?
I on the other hand would respectfully disagree with you on the AI, granted it's not as intuitive as a human but, at least we have options to improve it's capabilities to give you a challenge. I have never seen the AI in any game not have units provide covering fire, how many players remember to do the same? Or how the AI likes to send a handful of tanks or recon units to your rear solely to deprive you of points because that's grabbing victory flags in your rear. Or helicopter and rarely airborne units being landed in your rear for the same purpose as just noted that's intuitive to me. How many of us would think to do that in a losing cause just to deprive the opponent of a "grander" victory? Is there things I'd like to see changed, absolutely! How might the game change if it had the option for ammo resupply the human player has? How many games might you/we have lost or lessen our victory points just on that change alone? In the preview we'll see some changes to the AI in a positive direction. And until we see more you can make it harder on yourself and better for the AI in the current game settings.
I only play a small part in this game in trying to make it better with my "One World One OOB" process in dealing with equipment issues and tracking various projects sometimes for years. With life, family and work the hours are very long and demanding of my free time in support of these games. These are grains in the sand compared to what some do and can't even touch the commitment of Andy and Don. The point is the AI from a resting stand point of view makes the most sense in play-ability and simple observation of the game mechanics involved.
And now CINCLANTFLT has advised me my time is up and I need to get ready for work.
Regards,
Pat
__________________
"Commanders should be counseled chiefly by persons of known talent, by those who have made the art of war their particular study, and by those who are present at the scene of the action, who see the enemy, who see the advantages that occasions offer, and who, like people embarked in the same ship, are sharers of the danger." - Roman General Lucius Paulus
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March 26th, 2016, 01:05 PM
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Sergeant
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Join Date: Jun 2005
Posts: 246
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Re: French Para Obat error?
Quote:
Originally Posted by FASTBOAT TOUGH
I on the other hand would respectfully disagree with you on the AI, granted it's not as intuitive as a human but, at least we have options to improve it's capabilities to give you a challenge. I have never seen the AI in any game not have units provide covering fire, how many players remember to do the same? Or how the AI likes to send a handful of tanks or recon units to your rear solely to deprive you of points because that's grabbing victory flags in your rear. Or helicopter and rarely airborne units being landed in your rear for the same purpose as just noted that's intuitive to me. How many of us would think to do that in a losing cause just to deprive the opponent of a "grander" victory? Is there things I'd like to see changed, absolutely! How might the game change if it had the option for ammo resupply the human player has? How many games might you/we have lost or lessen our victory points just on that change alone? In the preview we'll see some changes to the AI in a positive direction. And until we see more you can make it harder on yourself and better for the AI in the current game settings.
I only play a small part in this game in trying to make it better with my "One World One OOB" process in dealing with equipment issues and tracking various projects sometimes for years. With life, family and work the hours are very long and demanding of my free time in support of these games. These are grains in the sand compared to what some do and can't even touch the commitment of Andy and Don. The point is the AI from a resting stand point of view makes the most sense in play-ability and simple observation of the game mechanics involved.
And now CINCLANTFLT has advised me my time is up and I need to get ready for work.
Regards,
Pat
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Hi; And sorry, I have to disagree with you. The AI is stupid. If a unit gets brewed up it will drive a second unit into the same hex, get it killed, and then send in a third and fourth. The AI artillery will ignore onboard artillery and shoot up an empty field while enemy units are running around its' rear areas. I have never seen the AI use OW or fire and movement nor put down a smoke screen on its' flanks to protect the attack. The AI will do one thing and one thing only, charge directly forward after a flag and destroy itself. The AI is zero challenge.
Cheers.
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March 26th, 2016, 01:10 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
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Re: French Para Obat error?
Quote:
Hi; And sorry, I have to disagree with you. The AI is stupid. If a unit gets brewed up it will drive a second unit into the same hex, get it killed, and then send in a third and fourth. The AI artillery will ignore onboard artillery and shoot up an empty field while enemy units are running around its' rear areas. I have never seen the AI use OW or fire and movement nor put down a smoke screen on its' flanks to protect the attack. The AI will do one thing and one thing only, charge directly forward after a flag and destroy itself. The AI is zero challenge.
Cheers.
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And yet when the AI hands people their a$$ they tell us it cheats.....addmittidly that hasn't been happening recently but every once in awhile a newbie who's been told the AI is a complete waste of time gets creamed then it starts. If it wasn't for the AI doing dumb things a lot of players couldn't win.
We didn't build the game for the hardcore 2%
Pat presents you with his observations and you dismiss them..... nice
Don
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March 26th, 2016, 12:40 PM
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Shrapnel Fanatic
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Re: French Para Obat error?
Quote:
The flags are in the grey because they are not needed and they can't be deleted.
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Then why give them 250 points each ?? If anyone DOES play this against the AI the AI is very confused it cannot reach V hexes to complete it's " mission" and it will change the way it "plays". a 2500 point V hex in the grays is like dangling raw meat over the edge of the boat in shark infested waters
What you do in cases where there are more V hexes than you want is make them worth zero and put them in the same hexes as other V hexes. Scenario design 101....do not leave V hexes hanging in the breeze on the grey edge hexes
From the game guide .....the complete quote
Quote:
....Do not leave any victory hexes on the grey map edges as this causes the AI to have fits, ensure all are on the playing surface. Also, ensure that there is some way that the AI especially, and the human player less so, has of getting to these. A victory hex in a lake hex will only be reachable by swimming, ensure the AI has such units, and several ,as the first few may be killed. Better still, always place V hexes on terrain that any infantry or vehicle can reach.
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Last edited by DRG; March 26th, 2016 at 12:58 PM..
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March 26th, 2016, 12:41 PM
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Sergeant
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Join Date: Jun 2005
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Red Army
Here is a modified slot 340 text.
Don't really care what the guide is telling me to do honestly, if the only thing the player has to ***** about is a flag in the grey area then the scenario is pretty damn good
I have easily created 50+ scenarios for all the tournaments and such that I have run, always did the same with unused flags; do it in my PBEM games with no concerns raised.
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March 26th, 2016, 12:53 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
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Re: French Para Obat error?
The attachment would be handy.............
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March 26th, 2016, 12:59 PM
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Sergeant
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Join Date: Jun 2005
Posts: 246
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Thanked 42 Times in 25 Posts
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Re: French Para Obat error?
Quote:
Originally Posted by DRG
The attachment would be handy.............
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I had attached it, just checked and it said the text document was "in progress" of being uploaded. Deleted it.
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