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January 15th, 2016, 12:26 AM
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Corporal
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Join Date: Jun 2005
Location: British Columbia, Canada
Posts: 60
Thanks: 58
Thanked 15 Times in 14 Posts
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Re: Vehicle facing
Ok, thanks for clearing that up. I read A.1 as a subset of A, ie costing MPs.
I have to admit, I thought that turning to face already triggered opfire, but I must not have been paying attention to what was going on.  I've since tried that out in the tutorial, and found I was wrong.
What a great game. What is it, 20 years old now? And still going strong. I started with SP2, which had been out a year when I got a computer fast enough to play it.
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January 16th, 2016, 11:25 AM
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Sergeant
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Join Date: Nov 2009
Posts: 248
Thanks: 438
Thanked 275 Times in 103 Posts
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Re: Vehicle facing
Quote:
Originally Posted by geoff
Ok, thanks for clearing that up. I read A.1 as a subset of A, ie costing MPs.
I have to admit, I thought that turning to face already triggered opfire, but I must not have been paying attention to what was going on.  I've since tried that out in the tutorial, and found I was wrong.
What a great game. What is it, 20 years old now? And still going strong. I started with SP2, which had been out a year when I got a computer fast enough to play it.
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Not only is a great game and 20 years old (and still improving), it is just simply the BEST, top notch, these combat simulations (WINSPWW2 & WINSPMBT) remain unmatched in the Tactical subgenre of wargames from Brigade to single man size turn based.
You don't need fancy graphics and eye candy to have a good combat simulation do you?   
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March 8th, 2016, 02:41 PM
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Private
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Join Date: Feb 2015
Posts: 8
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Vehicle facing
Just throwing an idea out there... Couldn't this be used as a tactic to soak up all op-fire from a group of enemy unit? (For example, I can use a tank to soak up all op-fire from a group of infantry unit, after which I can advance my own infantry without risks.)
I liked to idea of expending movement points to change facing of a vehicle, on the other hand.
Infantry should not expend movement points to change facing, because at this scale an infantry unit shouldn't have a facing. Different guys in a unit of 8, 9 or 10 soldiers could be covering different arcs, etc.
Anyway, congratulations on an amazing game and thanks for the continued support!
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The Following User Says Thank You to ru_disa For This Useful Post:
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March 8th, 2016, 11:20 PM
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Lieutenant General
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Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
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Re: Vehicle facing
Quote:
Originally Posted by ru_disa
Infantry should not expend movement points to change facing, because at this scale an infantry unit shouldn't have a facing. Different guys in a unit of 8, 9 or 10 soldiers could be covering different arcs, etc.
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This would make perfect sense with a squad of 8 or so, but what about a 2-man scout team? Tho one could argue in the course of a turn that could look around easily enough.
And how about ambush type situations?
Infantry having 360 vision/facing is sort of a six-a-one half-dozen-of-the-other situation.
__________________
Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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March 9th, 2016, 10:48 AM
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Private
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Join Date: Feb 2015
Posts: 8
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Thanked 1 Time in 1 Post
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Re: Vehicle facing
Quote:
Originally Posted by Suhiir
Quote:
Originally Posted by ru_disa
Infantry should not expend movement points to change facing, because at this scale an infantry unit shouldn't have a facing. Different guys in a unit of 8, 9 or 10 soldiers could be covering different arcs, etc.
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This would make perfect sense with a squad of 8 or so, but what about a 2-man scout team? Tho one could argue in the course of a turn that could look around easily enough.
And how about ambush type situations?
Infantry having 360 vision/facing is sort of a six-a-one half-dozen-of-the-other situation.
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You make a very good point, and I see how maybe having an explicit facing would make sense for emplaced infantry (like an MMG for example); but I still believe that mobile infantry should have 360 vision. The way I see it, the ambush situation you mention would make sense only if it happened within the same hex, with a squad being jumped pretty much on their backs by the enemy. If the enemy is one hex away, though, we are already talking 50 meters away. I think in this case an inf unit or a scout unit (which by definition should have good vision and mobility, even though they have lower numbers) should have 360 vision.
I can see how a case can be made for giving all inf units explicit facing, but wouldn't we be getting to almost uncomfortable levels of granularity at that point?
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