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November 16th, 2016, 02:07 AM
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Second Lieutenant
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Join Date: Jan 2015
Posts: 429
Thanks: 705
Thanked 99 Times in 79 Posts
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Re: Preventing AI Suicide?
I have always found the AI is not too bad in dug in defence (other than random initial positioning that tends to be more or less pretty awful).
The AI is less good at delay scenarios and bloody awful at advances and attacks where it always does a Banzai charge and generally attacks with any armour long before any leg infantry can catch up.
I mostly do WWII British and Commonwealth v Germany, Japan and Italy or, occasionally, Germany v USSR in pretty big Brigade sized actions.
While in MBT I tend to mainly do Company - Battalion sized stuff.
Don't know if it just my wishful thinking but WWII German forces do seem a bit more likely to counter attack from defence (accurate enough).
I also find the AI is okay in, in defence, in MBT when the enemy is assorted terrorist-gurilla forces, less so if it is a well organised and properly trained force.
If I could change two things in this game it would be to improve random AI troop positioning in defence and stop attacking AI armour bombing along at max speed all or most of the time (in fact I actually think it would probably be better if all AI vehilcles were restricted to half speed or less).
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November 16th, 2016, 04:08 AM
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Major
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Join Date: Aug 2013
Location: Yorkshire, UK
Posts: 1,067
Thanks: 389
Thanked 456 Times in 328 Posts
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Re: Preventing AI Suicide?
Quote:
Originally Posted by IronDuke99
(in fact I actually think it would probably be better if all AI vehilcles were restricted to half speed or less).
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That may be the brilliantly simple way of preventing the AI from separating infantry and vehicles! It may also not be too impossible to code?
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The Following User Says Thank You to scorpio_rocks For This Useful Post:
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November 16th, 2016, 11:44 AM
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Second Lieutenant
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Join Date: Jan 2015
Posts: 429
Thanks: 705
Thanked 99 Times in 79 Posts
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Re: Preventing AI Suicide?
I think the way the AI handles an infantry + armour attack is the least realistic thing in the game.
If the Brits are the AI side in WWII an infantry + armour attack can more or less work, if you place the tanks a bit behind the infantry to start with, and they are very slow Infantry Tanks like the Matilda or Churchill.
The ideal solution would be something like a 'assault speed' for the AI, that set all vehicles on the AI side to a certain speed at random: perhaps slow = 8, medium = 12 and fast = actual maximum speed?
Failing that maybe half maximum speed for any AI vehicle that can move faster than 8 and full speed for those with a maximum of 8 or less?
The main thing, to me, would be to keep AI leg infantry + armour (mainly in WWII) or APC/IFV + tank speeds (mainly MBT) to something reasonably close to each other?
Not sure what is possible in terms of code and/or amount of work required?
Last edited by IronDuke99; November 16th, 2016 at 12:09 PM..
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November 16th, 2016, 11:15 AM
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Captain
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Join Date: Nov 2010
Location: I ain't in Kansas anymore, just north of where Dorothy clicked her heels is where you'll find me.
Posts: 878
Thanks: 584
Thanked 277 Times in 191 Posts
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Re: Preventing AI Suicide?
Quote:
Originally Posted by IronDuke99
...(in fact I actually think it would probably be better if all AI vehilcles were restricted to half speed or less).
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You should purchase infantry & vehicles separately. In the Editor, reduce speed of vehicles (use Pyro's tutorial in advanced waypoints) and position the vehicles approximately. Then, apply waypoints.
Not sure, but this may get what you're after.
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The Following User Says Thank You to shahadi For This Useful Post:
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November 16th, 2016, 11:47 AM
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Second Lieutenant
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Join Date: Jan 2015
Posts: 429
Thanks: 705
Thanked 99 Times in 79 Posts
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Re: Preventing AI Suicide?
Quote:
Originally Posted by shahadi
Quote:
Originally Posted by IronDuke99
...(in fact I actually think it would probably be better if all AI vehilcles were restricted to half speed or less).
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You should purchase infantry & vehicles separately. In the Editor, reduce speed of vehicles (use Pyro's tutorial in advanced waypoints) and position the vehicles approximately. Then, apply waypoints.
Not sure, but this may get what you're after.
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Yep, true, I know you can do that but it is a lot of f...g about in a large scenario.
I will, sometimes, in a small scenario, -and I tend to use scenario editor more than I use anything else in this game- change all the AI vehicles speeds, but, as I said that is a great deal of messing around for one battle in anything larger than a infantry battalion sized action.
Last edited by IronDuke99; November 16th, 2016 at 12:07 PM..
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November 16th, 2016, 01:22 PM
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Major
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Join Date: Aug 2013
Location: Yorkshire, UK
Posts: 1,067
Thanks: 389
Thanked 456 Times in 328 Posts
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Re: Preventing AI Suicide?
Quote:
Originally Posted by shahadi
Quote:
Originally Posted by IronDuke99
...(in fact I actually think it would probably be better if all AI vehilcles were restricted to half speed or less).
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You should purchase infantry & vehicles separately. In the Editor, reduce speed of vehicles (use Pyro's tutorial in advanced waypoints) and position the vehicles approximately. Then, apply waypoints.
Not sure, but this may get what you're after.
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Yes in a scenario but it is impractical in a generated campaign
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The Following User Says Thank You to scorpio_rocks For This Useful Post:
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