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  #1  
Old August 17th, 2002, 10:09 PM
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capnq capnq is offline
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Default Re: New ideias / concepts / problems in / for SE4 GOLD after 1.78

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During combats (both Tactical, and Combat Replay), there is no indication as to which ship belongs to whom!
The ship dots are color coded on the display in the lower right corner; a ship will even change color if it's captured during the battle.
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Ship Icons: Wow, a lot of these ship icons are DARK! Brighten them up a little!
For some of the custom shipsets, that seems to have been a deliberate decision by the artist.

One thing I'd really like to see improved is pathfinding and formation movement in combat.
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Old August 17th, 2002, 11:49 PM

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Default Re: New ideias / concepts / problems in / for SE4 GOLD after 1.78

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Originally posted by Atrocities:
An addition to sorting that I would like to see.

Sorting my Planet Type. Rock, Ice, Gas. This would make it a lot easier when send out colony ships.
Now, can't give yourself too much of an advantage over the AI. (At least I haven't seen them send colony ships to the wrong planet...)
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Old August 17th, 2002, 11:54 PM

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Default Re: New ideias / concepts / problems in / for SE4 GOLD after 1.78

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Originally posted by Barnacle Bill:
I don't want any new "stuff", just things fixed regarding the AI and diplomacy:

There should be a relationship between the AI agreeing to do something in response to your demand/requst and actually doing it. Really, it should just agree and do it or tell you to forget it. If it positively must be programmed to lie sometimes, then if it agreed there should be only a small change it will not.
More to the point, peaceful races should not colonize in systems controlled by allies w/o asking. The main reason why I don't engage in treaties (except with neutral races) is because I know the race, regardless of attitude will send tons of colony ships onto planets I plan on settling later.
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Old August 19th, 2002, 07:02 PM

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Default Re: New ideias / concepts / problems in / for SE4 GOLD after 1.78

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Originally posted by Sinapus:
More to the point, peaceful races should not colonize in systems controlled by allies w/o asking. The main reason why I don't engage in treaties (except with neutral races) is because I know the race, regardless of attitude will send tons of colony ships onto planets I plan on settling later.
Exactly - it guts the diplomacy system, because making any alliance higher than NI means giving up control of your own territory to your ally. The only thing you can do to stop them when they try to colonize your systems, which they WILL do immediately, is cancel the treaty and declare war. Better just not to agree to a treaty in the first place. That is the problem my proposal was intended to fix.
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