.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT > Campaigns, Scenarios & Maps
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old January 23rd, 2017, 01:35 AM
shahadi's Avatar

shahadi shahadi is offline
Captain
 
Join Date: Nov 2010
Location: I ain't in Kansas anymore, just north of where Dorothy clicked her heels is where you'll find me.
Posts: 878
Thanks: 584
Thanked 277 Times in 191 Posts
shahadi is on a distinguished road
Post Re: The Next World War

Quote:
Originally Posted by Imp View Post
Quote:
Originally Posted by shahadi View Post
Quote:
Originally Posted by Imp View Post
If you wanted to simulate something like this or even diffrent command & control for diffrent time periods / countries you could resort to pen & paper & rough orders plus a command system.
I'd rather go the route of visibility restricted to an indivdual unit's view as the framework to build upon command & control.

=====
How would that work you still see the overall picture so can react to it.
You only see what your units see. If an enemy is in view of a unit you see it. If he is out of view you don't see it.

Similar to the T key, you can target what is in view.

=====
Reply With Quote
  #2  
Old January 23rd, 2017, 02:32 AM
scorpio_rocks's Avatar

scorpio_rocks scorpio_rocks is offline
Major
 
Join Date: Aug 2013
Location: Yorkshire, UK
Posts: 1,061
Thanks: 383
Thanked 455 Times in 327 Posts
scorpio_rocks is on a distinguished road
Default Re: The Next World War

Quote:
Originally Posted by shahadi View Post
You only see what your units see. If an enemy is in view of a unit you see it. If he is out of view you don't see it.

Similar to the T key, you can target what is in view.

=====
Isn't that how it works now? or am I missing something?
__________________

"Gentlemen, when the enemy is committed to a mistake - we must not interrupt him too soon."
Horatio Nelson.
SPMBT Roundel Objectives Mod
SPMBT Small ID Flags Mod
WW2 Roundel Objectives Mod
Reply With Quote
  #3  
Old January 23rd, 2017, 05:21 AM
shahadi's Avatar

shahadi shahadi is offline
Captain
 
Join Date: Nov 2010
Location: I ain't in Kansas anymore, just north of where Dorothy clicked her heels is where you'll find me.
Posts: 878
Thanks: 584
Thanked 277 Times in 191 Posts
shahadi is on a distinguished road
Post Re: The Next World War

Quote:
Originally Posted by scorpio_rocks View Post
Quote:
Originally Posted by shahadi View Post
You only see what your units see. If an enemy is in view of a unit you see it. If he is out of view you don't see it.

Similar to the T key, you can target what is in view.

=====
Isn't that how it works now? or am I missing something?
Say, a unit is spotted by your ATK helo...then it moves behind a building. On the next turn that unit behind the bldg is visible to you (that's "God view") while the helo can't see it or target it, but you the player can see it.

I envision visibility defined by what a unit can see. Then, when you select a unit that is what you, the player sees. This would be the framework.

If the scenario takes place say in 2015, and you are playing a dominant power, say the UK or USA, then you have "God view." But, if you are playing an insurgent group then you see only what your unit sees.

If you are playing a Viet Nam or Korean scenario, you only see what your unit sees.

You recon and scout assets are valuable are indispensable as they should be.

That's the "two cents" description.

=====
Reply With Quote
  #4  
Old January 23rd, 2017, 06:00 AM
Aeraaa's Avatar

Aeraaa Aeraaa is offline
Second Lieutenant
 
Join Date: Dec 2011
Posts: 595
Thanks: 162
Thanked 346 Times in 209 Posts
Aeraaa is on a distinguished road
Default Re: The Next World War

Quote:
Originally Posted by shahadi View Post
Say, a unit is spotted by your ATK helo...then it moves behind a building. On the next turn that unit behind the bldg is visible to you (that's "God view") while the helo can't see it or target it, but you the player can see it.
I think that something like what the Combat Mission series will be a good alternative to that. Say, your unit moved in the vehicle range of the helo. Instead of that unit being visible wherever in ends the turn, a marker is placed in the hex (it will be either infantry or vehicle marker) the unit was spotted. That way you'll see where the unit passed, but not where it ended the turn. The markers will last until the end of the player's turn.
Reply With Quote
  #5  
Old January 23rd, 2017, 06:05 AM
shahadi's Avatar

shahadi shahadi is offline
Captain
 
Join Date: Nov 2010
Location: I ain't in Kansas anymore, just north of where Dorothy clicked her heels is where you'll find me.
Posts: 878
Thanks: 584
Thanked 277 Times in 191 Posts
shahadi is on a distinguished road
Post Re: The Next World War

Quote:
Originally Posted by Aeraaa View Post
Quote:
Originally Posted by shahadi View Post
Say, a unit is spotted by your ATK helo...then it moves behind a building. On the next turn that unit behind the bldg is visible to you (that's "God view") while the helo can't see it or target it, but you the player can see it.
I think that something like what the Combat Mission series will be a good alternative to that. Say, your unit moved in the vehicle range of the helo. Instead of that unit being visible wherever in ends the turn, a marker is placed in the hex (it will be either infantry or vehicle marker) the unit was spotted. That way you'll see where the unit passed, but not where it ended the turn. The markers will last until the end of the player's turn.
Interesting...a visual aide.

=====
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:23 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.