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  #1  
Old August 16th, 2002, 09:41 PM
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Default Re: The Future for SE IV? Does it have one?

I think it is a useful thread.
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Old August 16th, 2002, 09:53 PM

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Default Re: The Future for SE IV? Does it have one?

Quote:
Originally posted by Geoschmo:
Hold on there oleg. I think you maybe misunderstood him. I don't know anything for sure, but I haven't heard anything saying this will be an expansion of the current game. I believe it's supposed to be a seperate game entirely. But one that is set in the "SEIV universe." Of course I could be off too. But until we know for sure we shouldn't go off to far cause that's how people get disapointed.

Geoschmo
Then I wonder what he meant by this:

Quote:
... is already working on the upcoming 3D Space combat game in the SE:IV universe. This game will be the test bed for the 3D combat portion of SE:V. Right now we're looking for a new artist to finish up the 3D work, ...
Test bed for ... eh?

[ August 16, 2002, 20:55: Message edited by: Elowan ]
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Old August 16th, 2002, 10:03 PM
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Default Re: The Future for SE IV? Does it have one?

As I understand it now, Space Empires: The System Wars is to be a real time game based on a combat in a single space empires system. It's hoped that this will serve as the basis for combat in Space Empires V.

I would like to see SE:V optional between turn-based and real time - similiar to turn based and simualtaneous in SE:IV.
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Old August 16th, 2002, 10:03 PM
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Default Re: The Future for SE IV? Does it have one?

The game I was talking about is the next game in the series. It will have SE:IV in the name, but it will be more of a homeworld meets starcraft style of game.

If that is succesful it will be the tactical combat engine for SE:V. SE:V, from everything I have seen, will still be turned based.
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Old August 16th, 2002, 10:08 PM

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Default Re: The Future for SE IV? Does it have one?

Quote:
Originally posted by oleg:
Even if this is true, I do not think we shall be denied to get something positive out of it. However disrespectfull I am to the real-time "strategy" games, I am willing to admit that tactical combat can be turned to real-time with considerable benefits to se-5. Moo3 team is, IMHO, on right track here. After all, you are supreme leader of star empire and shall not be bothered with aiming of every single cannon !
Oh yes, combat needs some sort of 'simultaneous' resolution to resolve lots of balance problems. I think that 'impulse' turn-segments would work as well as 'real time' since all that 'real time' actually means is many small steps executed very quickly so it looks like it's in motion. Why waste the extra processing time on display for animation's sake only? Just have 64 or 128 'impulses' in a turn and have ship and weapon initiative to calculate who goes when.
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Old August 16th, 2002, 10:43 PM
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Default Re: The Future for SE IV? Does it have one?

Elowan, you are right on, as confirmed by Richards later statments. What I was cautioning oleg about was that he seemed to be reading into it that the 3D combat was going to be an "expansion" for SEIV, not a test bed for SEV.

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Old August 17th, 2002, 03:47 AM

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Default Re: The Future for SE IV? Does it have one?

now a RTG combat engine would be real nice.
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