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May 7th, 2017, 04:36 PM
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Re: Israeli Assault Boats
The assault boat is in a fixed position in the OOB because the code that gives rubber rafts to units in a river crossing scenario uses that for generating rubber rafts which are carried by infantry.
It has no formation since it is unnecessary - they are created on the fly in the river crossing scenario, for the assault forces infantry. it auto-magically gets the rifle (slot 1 weapon) as "armament" with some token ammo from its infantry passenger, when loaded.
(Just like the crew template is there for the code's use in spawning same, and the HQ ditto. There is no crew formation since there is no need for it, nor is there an HQ formation since A0 is auto-generated).
if an OOB has other types of small boat then those are mainly there for scenario designers.
In the beach assault, the code automatically buys landing barges (those are also auto-generated as the cargo of barge carriers in the beach assault scenario) and in some cases, a few heavy amphibians for infantry use.
So - if you are creating a river crossing scenario, and you have properly set the variable as described in the Game Guide - your infantry have their own personal assault boat.
If you are creating a beach assault, and have set the variables right before purchase, the code will generate what it thinks is the appropriate transport craft.
In both cases, the AI knows how to handle those situations, if it is the attacker. Otherwise, the AI knows not how to use floaters.
Why would you want the rubber rafts in any situation other than what is provided for by the regular procedures?. they are special items, used internally by the code, not there for regular use by scenario designers.
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May 8th, 2017, 04:53 PM
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Captain
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Re: Israeli Assault Boats
Quote:
Originally Posted by Mobhack
Why would you want the rubber rafts in any situation other than what is provided for by the regular procedures?. they are special items, used internally by the code, not there for regular use by scenario designers.
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1. The beach and river crossing flags when set were giving me all infantry units carrying inflatable rafts. I only needed a small detachment with boats.
2. So, following advice I deactivated beach and river crossing. Now I can have my small detachment with boats and regular infantry (without boats).
3. When a unit carrys an inflatable raft, anytime he enters or re-enters shallow water the raft activates. I do not want this behavior, so I need external boats, raider, zodiac, or rigid raider.
4. Strange. In the operation a Milan III team did not fire on the inflatable rafts, while firing on the raiders (in another iteration). So, I thought to purchase the rafts, however due to item 3 above, and the speed of the rigid raider, I choose the latter over the former.
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May 9th, 2017, 01:32 AM
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Lieutenant General
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Re: Israeli Assault Boats
Quote:
Originally Posted by shahadi
4. Strange. In the operation a Milan III team did not fire on the inflatable rafts, while firing on the raiders (in another iteration). So, I thought to purchase the rafts, however due to item 3 above, and the speed of the rigid raider, I choose the latter over the former.
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Not really.
Inflatable rafts/assault boats have no armor rating (0), rigid raiders/Zodiac H-733's do (1).
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Suhiir - Wargame Junkie
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May 9th, 2017, 01:57 AM
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Captain
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Re: Israeli Assault Boats
Quote:
Originally Posted by Suhiir
Not really.
Inflatable rafts/assault boats have no armor rating (0), rigid raiders/Zodiac H-733's do (1).
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Yes strange, indeed. There are two raiders, the rigid and raider. The raider is as the assault boat unit 246 in: speed, carry, and amor rating. And, yes the stupid Milan team wasted a missile on a rubber raft.
See the Australians, Obat15, unit 342 and the zodiac boat unit 343, no armor.
So, yeah strange, at least thus far.
Anyway, I made a decision, my guys will ride in the rigid raiders, more appropriate to boot.
Thanks for commenting.
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May 19th, 2017, 03:00 AM
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Captain
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Re: Israeli Assault Boats
That Milan III team wasting a missile on a rubber raft continues to fester. Now, after setting armor front max and min settings above the values of my rigid raiders, that Milan III team continues to send a missiles at the rigid raider (armor rating 1 all around.)
The armor front max and min filters for the Milan III team are 255 and 9 respectively.
As a test I inserted a Mag'ach 7A with the Milan III killing the tank then sending a missile down the throat of a rigid raider.
Again, I do not want the Milan III to fire on the rigid raider.
Any suggestions.
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May 26th, 2017, 02:13 PM
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Corporal
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Re: Israeli Assault Boats
Quote:
Originally Posted by shahadi
That Milan III team wasting a missile on a rubber raft continues to fester. Now, after setting armor front max and min settings above the values of my rigid raiders, that Milan III team continues to send a missiles at the rigid raider (armor rating 1 all around.)
The armor front max and min filters for the Milan III team are 255 and 9 respectively.
As a test I inserted a Mag'ach 7A with the Milan III killing the tank then sending a missile down the throat of a rigid raider.
Again, I do not want the Milan III to fire on the rigid raider.
Any suggestions.
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Just a suggestion, but at what range have you set your Milan to engage soft vehicles? Is the rigid raider within that range? I have learned to set my missile teams range for soft vehicles to zero, as they will fire at trucks and such, and maybe it is treating this boat as a soft target, even though it has armor?
Steves308
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May 26th, 2017, 07:22 PM
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Captain
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Join Date: Nov 2010
Location: I ain't in Kansas anymore, just north of where Dorothy clicked her heels is where you'll find me.
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Thanked 277 Times in 191 Posts
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Re: Israeli Assault Boats
Quote:
Originally Posted by Steves308
Quote:
Originally Posted by shahadi
That Milan III team wasting a missile on a rubber raft continues to fester. Now, after setting armor front max and min settings above the values of my rigid raiders, that Milan III team continues to send a missiles at the rigid raider (armor rating 1 all around.)
The armor front max and min filters for the Milan III team are 255 and 9 respectively.
As a test I inserted a Mag'ach 7A with the Milan III killing the tank then sending a missile down the throat of a rigid raider.
Again, I do not want the Milan III to fire on the rigid raider.
Any suggestions.
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Just a suggestion, but at what range have you set your Milan to engage soft vehicles? Is the rigid raider within that range? I have learned to set my missile teams range for soft vehicles to zero, as they will fire at trucks and such, and maybe it is treating this boat as a soft target, even though it has armor?
Steves308
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Here is how I set the filters on that team.
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