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Old June 21st, 2017, 08:58 AM

jivemi jivemi is offline
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Default Re: Steel Panthers-Individual Soldiers

Actually it would entail changing map scale, OOBs, combat results, etc. You're talking about a completely different game. Don't think it's gonna happen.
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Old June 21st, 2017, 10:46 AM
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Mobhack Mobhack is offline
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Default Re: Steel Panthers-Individual Soldiers

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Originally Posted by jivemi View Post
Actually it would entail changing map scale, OOBs, combat results, etc. You're talking about a completely different game. Don't think it's gonna happen.
And burst radii for artillery (if not using 30M hexes) etc etc - a brand new game in other words.

People have tried it - there may be one in the mods section for one of the games but I am not looking.

At 50m hexes, the most you probably could do is break unitary sections into gun group and rifle group, as is done for some OOBs in both games. But then you have the problem that you have doubled the number of elements the platoon commander has to rally when things go pear shaped. And also when casualties occur - each part section will reach the 50% barrier (where number of shots is much reduced as is morale (rallying)) quicker, and also perhaps reach the ~25% test for dispersing faster than a unitary section would have. And for mechanised platoons, you may have exceeded the 10 units per platoon allowed in formation templates. So you will need a platoon of APC separate from the grunts - doable but a fiddle.
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