|
|
|
 |

August 19th, 2002, 04:06 AM
|
 |
National Security Advisor
|
|
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
|
|
Re: Enemy minefield indicator that won\'t go away
I am pretty sure you can also get rid of the marked minefields by specifically giving your sweepers the "sweep" command and directing them to that sector. But it's been a while. I usually use the hotkeys.
Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
|

August 19th, 2002, 04:43 AM
|
 |
Corporal
|
|
Join Date: May 2001
Location: Indiana
Posts: 71
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Enemy minefield indicator that won\'t go away
I had this same problem arise in a 1.67 game with Fyron. I had a minefield as the Borg and a minelayer populating it. The Ferengi caused a crew insurrection and then completed laying mines. I could not get that indicator to go away, even after sweeping the field of enemy mines. This creates a nusance using waypoints, as ships would avoid this otherwise safe space just because of the minefield marker. I just accepted it as a bug. Guess MM ought to know.
__________________
The Good Doc
Henceforth I spread confident wings to space
I fear no barrier of crystal or glass;
I cleave the heavens and soar to the infinite.
And while I rise from my own globe to others
And penetrate even further through the eternal field,
That which others saw from afar, I leave far behind me.
-Giordano Bruno
On the Infinite Universe and Worlds, 1584
|

August 19th, 2002, 05:22 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Enemy minefield indicator that won\'t go away
Personally, I set minefield markers at warp points that lead to places where I don't want ships to go without good reason, like Black Holes and Spacial Anomolies. 
|

August 19th, 2002, 05:56 AM
|
 |
Second Lieutenant
|
|
Join Date: Oct 2001
Location: California
Posts: 521
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Enemy minefield indicator that won\'t go away
I've had the same problem for a while but now i know how to get rid of it and a new use for it, thanks all.
__________________
Come join the forces of democracy and fight for independence from Totalitarianism, Dictatorships, Emperors and Empresses, Oligarchys and Fundamentalists at SE4 by Committee
|

August 19th, 2002, 02:18 PM
|
 |
Colonel
|
|
Join Date: Feb 2001
Location: B.F.E. USA
Posts: 1,500
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Enemy minefield indicator that won\'t go away
Quote:
Originally posted by Imperator Fyron:
Personally, I set minefield markers at warp points that lead to places where I don't want ships to go without good reason, like Black Holes and Spacial Anomolies.
|
You can also set the systen to be avoided in the Intel screen 
__________________
Kill em all let God sort em out
|

August 19th, 2002, 05:24 PM
|
Captain
|
|
Join Date: Jun 2002
Location: Texas, yall
Posts: 956
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Enemy minefield indicator that won\'t go away
I thought that I saw a link once to a bunch of keyboard shortcuts. I looked in the newbie thread, but didn't see it. Does anyone know if this exists, or am I off my rocker?
|

August 19th, 2002, 09:58 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Enemy minefield indicator that won\'t go away
Setting systems to be avoided doesn't always work.
For all the Hotkeys:
Load up a game. Click on the Help button (a ?, or F1). Click on Hotkeys. Also, I am pretty sure that these are in the electronic manual too. 
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|