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Old February 15th, 2018, 10:55 AM
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Mobhack Mobhack is offline
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Default Re: Bug...AI hijacks artillery and targets own units.

leaving unused V-hexes is never a good idea in scenario design as the AI path finding will direct troops towards these. It will also target them for bombardment, as you have yourself noted. It may also decide to "defend" them when deploying troops. None of which is good.


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V-hexes must be on the map. If you "dont need" some, then set them to 0 value and stack them on top of valid V-hexes that do have a value. This is mentioned in the game guide somewhere in the scenario design section.
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Old February 15th, 2018, 03:41 PM

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Default Re: Bug...AI hijacks artillery and targets own units.

Thanks for the info. I don't know where I read to put the unused victory flags on the 0,0 hex, but I've been doing it for probably 5+ years. I remember reading something about reducing the point value to below 25 points so the AI would ignore them, and then I somehow got in my head to put them in the 0,0 hex.

Guess I put 2 and 2 together and got 5

Steve
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