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Old April 3rd, 2018, 07:17 AM
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DRG DRG is offline
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Default Re: No Dust in SPMBT Tutorial

75 was stated by me in another thread about dust before the patch release. The GG is less precise though technically accurate

about 80
about 60 plus
70-80 hex visibility

There are variations but the effect has evolved over time but the POINT is the visibility has to be set high to get the effect and you took the last quote out of context. That write up was regarding changes to the visibility given out typically to generated battles.... the mention of dust was only that we also raised the visibility where it would appear.... "....have been adjusted upwards by 10 hexes......"

I've give you this though......at least YOU read the damn thing. Few bother.

Both GG's ( in my master game ) now give 75 as the turnover point
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Last edited by DRG; April 3rd, 2018 at 07:46 AM..
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Old April 3rd, 2018, 07:46 AM
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Default Re: No Dust in SPMBT Tutorial

Quote:
Originally Posted by DRG View Post
75 was stated by me in another thread about dust before the patch release. The GG is less precise though technically accurate

about 80
about 60 plus
70-80 hex visibility

There are variations but the effect has evolved over time but the POINT is the visibility has to be set high to get the effect

I've give you this though......at least YOU read the damn thing. Few bother
Speaking of Game Guide, it doesn't seem to "conform" with different screen sizes, thus with lower resolution monitors the texts are clipped on the right. Must use the horizontal scroll bar to read each line from left to right. With the latest update, I notice the width is increased even more, thus zooming out the browser to fit all text horizontally will now make the text too small to read.
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