.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #8  
Old August 22nd, 2002, 04:32 AM
Pax's Avatar

Pax Pax is offline
Second Lieutenant
 
Join Date: Jul 2002
Posts: 442
Thanks: 0
Thanked 0 Times in 0 Posts
Pax is on a distinguished road
Default Re: New, alternate means of modelling QNP in v1.78

You don't have to revert to bonus movement (one of the aspects of propulsion in SE4 I never did like overmuch).

Specify a movement-point rate for each engien type; then, specify that all ships require 1 engine to move. Now, one engine component will -always- produce the same number of movement points, regardless of what hull it's mounted in (like stock SE4).

HOWEVER, more akin to QNP-mods, more and more of the ship will be used up, to maintain that same speed. Then you can reintroduce pure-bonus-move c0omponents (like Solar Sails), similarly adjusted for mass relative to the hull in question.

Also, you can impose an ever-decreasing speed limit by specifying an ever-dwindling maximum number of engines allowed ... say, all adding up to generally the same total tonnage, representing the biggest engine array that can be built.

Thus, given the same mass of engine, smaller ships will move faster ... and with an upper ceiling, the bigger ships cannot simply spend more and more of THEIR space, to keep up with smaller ships *determined* to go faster.
__________________
-- Sean
-- GMPax

Download the Small Ships mod, v0.1b Beta 2.
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:25 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.