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Old July 6th, 2018, 01:05 PM
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Default Re: Missing Lost Scenarios?

OK......... your post 41 IS correct........ there IS NO ARTY OVERLOAD GOING TO PLAYERS FOR LEVEL BOMBERS..... My second test was a few dozen bombers for player 1 and nothing but infantry for player 2..... at end game neither side was given arty overload points so both our original tests were skewed and why the assumption was made that they were adding to arty overload.....I have conclusively proven they do not
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Old July 7th, 2018, 03:11 PM

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Default Re: Missing Lost Scenarios?

SCN 443 Cleaning up the farm:

Units retreat in the wrong direction
Unknown is spelled as "Unknowen" on map
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Old July 8th, 2018, 12:08 AM

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Default Re: Missing Lost Scenarios?

SCN 446 SEAAC First Move:

Unit C2 starts the game destroyed after arriving on turn 2.
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Old July 8th, 2018, 02:38 AM

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Default Re: Missing Lost Scenarios?

SCN 447 Diversion Created:

Green Unit E0 starts between buildings and must ram one to move away.
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Old July 8th, 2018, 09:32 PM

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Default Re: Missing Lost Scenarios?

SCN 448 SEEAC Curtin:

Unit T0 starts off map.

I would add some AA units to the Aussi side. Seems odd to have an airbase with no air defense units.

I would also add some targets to the airbase in the form of grounded aircraft and/or ammo dumps. This would give the human player something to defend.

I would also add some RPGs to the attacking force. they are severely lacking in anti-tank weaponry.
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Old July 9th, 2018, 02:16 AM

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Default Re: Missing Lost Scenarios?

SCN 450 Retaking the Bridges:

German A0 unit is listed as a passenger but is not carried by any unit. It does not arrive as a reinforcement either. It is just missing

Strange OOB issues with the Soviet side:

1. Units F0 and F1 are 12.7mm HMG units but are BTRs with heavy armor
2. Unit K0 is an 81 MM but is an amphibious jeep icon and acts as a vehicle.
3. The para snipers (B3, C3, and J0 use Pencheneg LMGs as their primary weapon.
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Old July 11th, 2018, 03:41 PM

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Default Re: Missing Lost Scenarios?

SCN 453 Dream 1

AI has no chance of winning or even making it close. Value of V hexes needs to be increased of the number of turns needs to be increased.

OOB Issues: Unit I0 uses ROK flag. Units K1 and J0 use Swedish flag.
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