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Old July 19th, 2018, 12:20 AM

raginis raginis is offline
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Default Re: maximum range vs weapon accuracy; warhead vs penetration

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Originally Posted by Mobhack View Post
The targeting screen makes no chance rolls, so doesn't take any of the rabbit holes that chance brings into account (like applying any leader skill value modifiers for a nearby (say) company HQ).
Can the nearby company HQ ever provide a *negative* modifier, if their skills are lower than the subordinate unit? If yes, then I'll have to make sure my company HQ units either get experience and improve, or keep them well away from the front lines.
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Old July 19th, 2018, 06:34 AM
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Mobhack Mobhack is offline
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Default Re: maximum range vs weapon accuracy; warhead vs penetration

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Originally Posted by raginis View Post
Quote:
Originally Posted by Mobhack View Post
The targeting screen makes no chance rolls, so doesn't take any of the rabbit holes that chance brings into account (like applying any leader skill value modifiers for a nearby (say) company HQ).
Can the nearby company HQ ever provide a *negative* modifier, if their skills are lower than the subordinate unit? If yes, then I'll have to make sure my company HQ units either get experience and improve, or keep them well away from the front lines.
Any leader in the unit's command chain can "coach" subordinates to hit, never negatively. So tank A may get a little boost (not much) on rare occasions when the platoon, company or battle group HQ is within 3 hexes or so. If all 3 were close by, he has 3 "bosses" who could do that.

But it is probably not worth going all OCD on putting the HQs (other than maybe the platoon) all bunched up at the front just for a rare 1-3% or so lift in hit%.
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