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November 28th, 2018, 07:21 PM
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Corporal
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Join Date: May 2011
Location: CA, USA
Posts: 130
Thanks: 109
Thanked 68 Times in 40 Posts
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Re: In Contact determination
Quote:
Originally Posted by Imp
Okay that's wrong maybe this is why people get so involved with it lets put it another way.
1) HQ can rally any unit on the map regardless of who it is attached to.
2) Company Commander can rally anyone attached to its company.
3) Squad/Unit Commander can rally anyone in its squad/unit.
4) Every other unit (not a 0) can only rally its self.
So Your example
DO can rally anyone in D
CO can rally anyone in C
BO can rally anyone in B plus anyone in C and D as he is company commander.
AO can rally everyone.
B is the worst platoon because it has no separate company commander so he has to do double duty looking after his squad and the company. Only A0 and BO can help them where as C and D can be helped by AO, BO and there respective commander.
Simple once you get it and why you should cross attach extras like ATGM teams to get the extra rally from the company commander.
Therefore doing something dangerous like clearing mines.
Company commander should stay back in an attempt to avoid expected artillery.
4 Squad platoon I would keep that commander back to, 3 its tricky depends on circumstance.
Company and squad commander are now hopefully in good order so do not need to rally themselves which they do first so can help the grunts who as I said should take most of the heat.
Applies most cases taking a fortification for example Platoon commander could rally a squad from pinned status letting it move adjacent if its stayed out of trouble. Rally the squad then if need be draw the last fire with the Platoon leader as an example.
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Please try and rally unit C0 in my saved game here and you will see that I'm right in what I have been saying, the A0 unit cannot rally EVERY unit on the map, only the ones in units DIRECTLY under it's command as listed in it's command structure in the HQ screen.
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November 28th, 2018, 10:30 PM
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General
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Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
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Re: In Contact determination
Quote:
Originally Posted by Felix Nephthys
Quote:
Originally Posted by Imp
Okay that's wrong maybe this is why people get so involved with it lets put it another way.
1) HQ can rally any unit on the map regardless of who it is attached to.
2) Company Commander can rally anyone attached to its company.
3) Squad/Unit Commander can rally anyone in its squad/unit.
4) Every other unit (not a 0) can only rally its self.
So Your example
DO can rally anyone in D
CO can rally anyone in C
BO can rally anyone in B plus anyone in C and D as he is company commander.
AO can rally everyone.
B is the worst platoon because it has no separate company commander so he has to do double duty looking after his squad and the company. Only A0 and BO can help them where as C and D can be helped by AO, BO and there respective commander.
Simple once you get it and why you should cross attach extras like ATGM teams to get the extra rally from the company commander.
Therefore doing something dangerous like clearing mines.
Company commander should stay back in an attempt to avoid expected artillery.
4 Squad platoon I would keep that commander back to, 3 its tricky depends on circumstance.
Company and squad commander are now hopefully in good order so do not need to rally themselves which they do first so can help the grunts who as I said should take most of the heat.
Applies most cases taking a fortification for example Platoon commander could rally a squad from pinned status letting it move adjacent if its stayed out of trouble. Rally the squad then if need be draw the last fire with the Platoon leader as an example.
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Please try and rally unit C0 in my saved game here and you will see that I'm right in what I have been saying, the A0 unit cannot rally EVERY unit on the map, only the ones in units DIRECTLY under it's command as listed in it's command structure in the HQ screen.
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Worked perfectly he rallied himself to 2 suppressed then failed and A0 rallied him to zero.
To be clear in this save formations F,G,H are not assigned to any company so default to A0 only.
I have all preferences on except tank heavy.
Before starting you could have cross attached them to B0s company so B0 could help rally them also.
Pretty sure I attached the scouts when I played this one.
__________________
John
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November 28th, 2018, 11:35 PM
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Corporal
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Join Date: May 2011
Location: CA, USA
Posts: 130
Thanks: 109
Thanked 68 Times in 40 Posts
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Re: In Contact determination
Quote:
Originally Posted by Imp
Quote:
Originally Posted by Felix Nephthys
Quote:
Originally Posted by Imp
Okay that's wrong maybe this is why people get so involved with it lets put it another way.
1) HQ can rally any unit on the map regardless of who it is attached to.
2) Company Commander can rally anyone attached to its company.
3) Squad/Unit Commander can rally anyone in its squad/unit.
4) Every other unit (not a 0) can only rally its self.
So Your example
DO can rally anyone in D
CO can rally anyone in C
BO can rally anyone in B plus anyone in C and D as he is company commander.
AO can rally everyone.
B is the worst platoon because it has no separate company commander so he has to do double duty looking after his squad and the company. Only A0 and BO can help them where as C and D can be helped by AO, BO and there respective commander.
Simple once you get it and why you should cross attach extras like ATGM teams to get the extra rally from the company commander.
Therefore doing something dangerous like clearing mines.
Company commander should stay back in an attempt to avoid expected artillery.
4 Squad platoon I would keep that commander back to, 3 its tricky depends on circumstance.
Company and squad commander are now hopefully in good order so do not need to rally themselves which they do first so can help the grunts who as I said should take most of the heat.
Applies most cases taking a fortification for example Platoon commander could rally a squad from pinned status letting it move adjacent if its stayed out of trouble. Rally the squad then if need be draw the last fire with the Platoon leader as an example.
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Please try and rally unit C0 in my saved game here and you will see that I'm right in what I have been saying, the A0 unit cannot rally EVERY unit on the map, only the ones in units DIRECTLY under it's command as listed in it's command structure in the HQ screen.
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Worked perfectly he rallied himself to 2 suppressed then failed and A0 rallied him to zero.
To be clear in this save formations F,G,H are not assigned to any company so default to A0 only.
I have all preferences on except tank heavy.
Before starting you could have cross attached them to B0s company so B0 could help rally them also.
Pretty sure I attached the scouts when I played this one.
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Well on my computer if C0 can't rally itself down to 1 and B0 fails to rally C0 down to 1 then on their unit screens the Rally stat shows 0, which is as it should be. However, A0 will show no change on it's own Rally stat as it will not even ATTEMPT to rally C0, even if B0 and A0 are stacked in the exact same hex as C0. This behavior has been this way since I first began playing this game (at least 9 years I'd say), and I am not the only one who experiences this (see this thread with a couple posts by RightDeve http://forum.shrapnelgames.com/showthread.php?t=51883). I stand by what I see and I know I'm not delusional. It is this way on WW2 and also MBT.
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November 29th, 2018, 07:22 AM
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Corporal
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Join Date: May 2011
Location: CA, USA
Posts: 130
Thanks: 109
Thanked 68 Times in 40 Posts
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Re: In Contact determination
Three additional saves are attached to this message. In each one there is a C0 unit with the A0 unit close by. In each instance, if the C0 unit fails to rally itself to 1 suppression it will not get rallied by the A0 unit for the reasons I've already stated in my previous posts. In each case there is no company commander within 5 hexes to provide an additional rally to the C0 unit, thereby ruling out any confusion as to what unit would provide a rally attempt to each C0 unit, the A0 unit is the only other x0 unit within the 5 hex range of the C0 units.
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