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  #1  
Old December 26th, 2018, 10:11 PM
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Default Re: MAPS!

I broke up the URL. If you compress them, it should work.

http://www.venhola.com/maps/geo.html
#13.200268137756227,48.629755946799065,
9.740282683375305
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  #2  
Old December 26th, 2018, 10:20 PM
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Default Re: MAPS!

It gives me a grid near Helsinki, Finland...

Could be my machine. I'm afriad I'll have to log off for tonight. I'll be around tomorrow...
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  #3  
Old December 26th, 2018, 10:23 PM
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Default Re: MAPS!

I don't know why that is. It's not your machine, I get the same thing.
No problem, I have to go too. Hopefully we can continue tomorrow. Thanks again for all your good help!
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Old December 27th, 2018, 07:45 AM
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Default Re: MAPS!

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Originally Posted by wulfir View Post
It gives me a grid near Helsinki, Finland...

Could be my machine. I'm afriad I'll have to log off for tonight. I'll be around tomorrow...
This should work now. I copied the map grid link instead of the page URL...

http://www.venhola.com/maps/geo.php?...40282683375305
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Old December 27th, 2018, 11:28 AM
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Default Re: MAPS!

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Originally Posted by Beeg View Post
No luck, I'm afraid. What value do you input to cover the whole map? I typed in 9999 and it seemed to work? What about the 'block' vs. 'splatter' effect? I was using block. Splatter has the 1-90 option.
Not to sound weird, but you really really need to read the game manual everything is explained in there and then you have to really experiment.
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Old December 27th, 2018, 11:37 AM
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Default Re: MAPS!

Gee thanks
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Old December 27th, 2018, 01:40 PM
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Default Re: MAPS!

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Originally Posted by Beeg View Post
Gee thanks
Your welcome. I just wanted to point out that everything that you were asking is in the game guide, they put in not only a lot of work in the yearly updates of the game itself but also in the documentation of the game and all the improvements to go with it. I was not trying to be snarky or anything and sorry if I came off that way.

Way-points, map editing, and a host of other items are in the guide.

There is also a ton of helpful tips and notes you wont get anywhere else like this basic one:

Quote:
***IMPORTANT NOTE WHEN EDITING MAPS***

The map generation code is a lot more complicated than in the past. There are now Arid, savannah, winter,fall an spring set ups in the code. When building a map it is VERY important now to set the likely opponents for this map before editing. If you are designing it for Western or Eastern Europe in April then set the date to April and pick two likely opponents and stick with those while you edit the map. If you change to Japan and USMC in June for another map then try to go back you will see some different terrain when you try to edit. This is all part of the random map code. The code knows what we've told it to place on map when Japan and USMC are the opponents and that IS NOT the terrain you want when you are building a map for Germany. Just remember to set the two opponents you expect to play on that map and you'll be OK
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Old December 27th, 2018, 02:01 PM
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Default Re: MAPS!

Understood but that's not the way the conversation unfolded. I know there's a guide but if someone is volunteering the info in the course of a discussion, that's the best way to go. If you read the entire conversation, you'll see it started out quite differently. I wasn't looking to bypass the manual and have someone spoon-feed me.
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Old December 26th, 2018, 09:48 PM
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Default Re: MAPS!

The Venhola program has a button for generating a link to he map grid. I like to copy it to a word/open office document because I can seldom finish a map in one sitting.

Then it's pretty much time go to town on the map.

I fill in rivers and water first. Notice that the Donau is wide but if you build the river using water hexes it will not read as a wide river map. I suppose the easiest way if you want a wide river (and inflatable rafts) is to deploy a stream in the middle of where the Donau will be use the Convert all streams to wide rivers and maybe set it to width 1 - and then add water hexes for the rest of the shape. I guess it would be possible to make shallow water so units can cross..., but is the river really shallow in reality?

I like to use two computers (or two screens), with the Venhola map on one and the game on the other.

Save early, save often.
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Old December 26th, 2018, 10:59 PM
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Default Re: MAPS!

Quote:
Originally Posted by wulfir View Post
The Venhola program has a button for generating a link to he map grid. I like to copy it to a word/open office document because I can seldom finish a map in one sitting.

Then it's pretty much time go to town on the map.

I fill in rivers and water first. Notice that the Donau is wide but if you build the river using water hexes it will not read as a wide river map. I suppose the easiest way if you want a wide river (and inflatable rafts) is to deploy a stream in the middle of where the Donau will be use the Convert all streams to wide rivers and maybe set it to width 1 - and then add water hexes for the rest of the shape. I guess it would be possible to make shallow water so units can cross..., but is the river really shallow in reality?

I like to use two computers (or two screens), with the Venhola map on one and the game on the other.

Save early, save often.
search the game guide for gWideRiver and then see the table of map editing hot keys a little further down that section - ^ is the one you want
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